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*Dungeons & Dragons
Nolzur creates inclusive miniatures, people can't handle it.
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<blockquote data-quote="Dire Bare" data-source="post: 9146776" data-attributes="member: 18182"><p>Thanks to WizKids for doing these miniatures. I hope they do more like this!</p><p></p><p>And thanks [USER=15700]@Sacrosanct[/USER] for posting about the toxic fan reactions, they need to be called out for what they are, both on the broader intertubes and here on ENWorld. Boo to those trying to shut the conversation down.</p><p></p><p>D&D's magical healing of all ills is, of course, highly unrealistic and poor storytelling. And not really ever designed to create a fantasy society where nobody ever is seriously ill or has any sort of lasting disability. Healing magic was just designed to counter players losing hit points and negative conditions to their characters during the power fantasy of dungeon delving, it's implications on the larger fantasy society were never really taken into account.</p><p></p><p>A world where powerful clerics are always available to cure all ills, those folks are born with and those folks acquire later in life . . . is boring. And isn't very representative of the real world the players live in. In my campaigns, I try to make healing magic rare. And it has limits. I borrow an idea from White Wolf's Mage: The Awakening . . . disabilities you are born with are part of your "pattern" and can't be healed without the most powerful and rare of magics. Disabilities you acquire, if not healed quickly (and all healing magic is relatively rare), also become part of your "pattern". So, an adventurer might very well find themselves in need of a magical wheelchair to continue doing what they love, delving dungeons! Perhaps someday, they may find rare and powerful magics to negate the need for the chair . . . but their priorities might lie elsewhere.</p></blockquote><p></p>
[QUOTE="Dire Bare, post: 9146776, member: 18182"] Thanks to WizKids for doing these miniatures. I hope they do more like this! And thanks [USER=15700]@Sacrosanct[/USER] for posting about the toxic fan reactions, they need to be called out for what they are, both on the broader intertubes and here on ENWorld. Boo to those trying to shut the conversation down. D&D's magical healing of all ills is, of course, highly unrealistic and poor storytelling. And not really ever designed to create a fantasy society where nobody ever is seriously ill or has any sort of lasting disability. Healing magic was just designed to counter players losing hit points and negative conditions to their characters during the power fantasy of dungeon delving, it's implications on the larger fantasy society were never really taken into account. A world where powerful clerics are always available to cure all ills, those folks are born with and those folks acquire later in life . . . is boring. And isn't very representative of the real world the players live in. In my campaigns, I try to make healing magic rare. And it has limits. I borrow an idea from White Wolf's Mage: The Awakening . . . disabilities you are born with are part of your "pattern" and can't be healed without the most powerful and rare of magics. Disabilities you acquire, if not healed quickly (and all healing magic is relatively rare), also become part of your "pattern". So, an adventurer might very well find themselves in need of a magical wheelchair to continue doing what they love, delving dungeons! Perhaps someday, they may find rare and powerful magics to negate the need for the chair . . . but their priorities might lie elsewhere. [/QUOTE]
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Nolzur creates inclusive miniatures, people can't handle it.
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