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*Dungeons & Dragons
Nolzur creates inclusive miniatures, people can't handle it.
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<blockquote data-quote="Autumnal" data-source="post: 9148395" data-attributes="member: 6671663"><p>Civilizations like ancient Egypt and the Inca used ramps a lot. And it would make sense to do that with dungeons anywhere you don’t have really tight constraints on width: harness up beasts or zombies or whatever and let them haul away with much less risk of things falling over. Same dungeon-building tools, just used a little differently.</p><p></p><p>And for operating underground with really bad terrain, get funky. How about a set of four or six extensible rods that can support a lot of weight and end in pads maybe a foot square, that can tilt foreward, back, up, and down like oars in oarlocks? (The Hands of Dr. Oarlock! (That was a really nerdy joke.)) Push them out to the sides of a corridor. Then retract one on each side (not directly opposite if I’m visualizing this right) and reposition them, then lock them and move the next pair. It’d be kind of spider-crab-y.</p><p></p><p>For wider spaces you could try bracing on ceiling and floor depending on how extensible the poles are, or if you’re bringing a little wagon of extras along. That’s what teamwork is for.</p><p></p><p>And none of that is any more ridiculous than, say, many, many dungeon traps. As for why handy max widths and heights exist…maybe the dungeon designer also used a wheelchair!</p><p></p><p>Accessibility should be license to get wild. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Autumnal, post: 9148395, member: 6671663"] Civilizations like ancient Egypt and the Inca used ramps a lot. And it would make sense to do that with dungeons anywhere you don’t have really tight constraints on width: harness up beasts or zombies or whatever and let them haul away with much less risk of things falling over. Same dungeon-building tools, just used a little differently. And for operating underground with really bad terrain, get funky. How about a set of four or six extensible rods that can support a lot of weight and end in pads maybe a foot square, that can tilt foreward, back, up, and down like oars in oarlocks? (The Hands of Dr. Oarlock! (That was a really nerdy joke.)) Push them out to the sides of a corridor. Then retract one on each side (not directly opposite if I’m visualizing this right) and reposition them, then lock them and move the next pair. It’d be kind of spider-crab-y. For wider spaces you could try bracing on ceiling and floor depending on how extensible the poles are, or if you’re bringing a little wagon of extras along. That’s what teamwork is for. And none of that is any more ridiculous than, say, many, many dungeon traps. As for why handy max widths and heights exist…maybe the dungeon designer also used a wheelchair! Accessibility should be license to get wild. :) [/QUOTE]
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Nolzur creates inclusive miniatures, people can't handle it.
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