In terms of stat raises, I'd strongly be in favor of raising all stats rather than just three as a fix. Raising only three stats doesn't fix the entire problem (witness classes with aligned primary and secondary stats), and it does fix divergence of things like skills and init nor the requirement for extensive char-planning (which 4e was supposed to reduce). On the other hand, raising all stats hardly increases the problematic aspects of the fix; these being the possibility of imbalances made possible by avoiding feat prereq's (after all, even adding just one extra stat raise is probably enough to make 99% of all stat prereqs easily achieveable with planning). So, if you want a stat-based fix, I'd go whole hog and happily get rid of a bunch of problems related to stat modifier divergence by doing so, rather than just fix the weakest defense in some of the cases.
Raising all 6 stats does have a certain appeal, however, I think that opening up the smorgasbord of feats so that each PC can get most of the better non-class specific and non-race specific feats is a fairly large negative. There should be some feats that are only good for those that focus ability scores in those areas. And if a player spreads the extra bonus stat around to multiple stats for feat prerequisites, then he's not helping his lowest NAD. A trade off.
I consider the issue with the skills to not be problematic here, but it depends on how you view skills. I view the skill DCs as typically being about the same. I think most skill attempts should be relatively easy at higher levels, so the lack of the additional stat boost is ok.
For example, I go into an Inn at level 1 and use Streetwise to try to convince the bartender to give me information. The DC might be 20 for a given set of information. I go into an Inn at level 11 and use Streetwise to try to convince the bartender to give me information. The DC might still be 20 for the same set of information. The DC does not go up by 5 (in my game) because the PC is 10 levels higher. He is better at getting information than he used to be at level 1, so his chance of success should be greater.
The innkeeper should not suddenly be 10 levels higher.
I think that a lot of mundane uses of skills (climbing walls, jumping pits, talking to informants, hiding from town guards) should become easier as the PCs increase levels. They start becoming much better than others at these things to the point that at high Epic level, the innkeeper spills his guts to the PCs because these guys are practically known demigods (or if they are incognito, then because they easily sweet talk the info out of him because they have been doing this for so long and are so skilled at it).
Explicit skill challenges where the DM wants to hand out XP are different. There, the PCs that have focused on those skills should shine, the PCs that have not should look for unusual ways to use the skills where they have focused. I am ok with the PCs who have focused on certain skills gaining an ability score edge over PCs that do not. The Rogue's Stealth increases by 9 from levels 1 to 14 (without items or additional feats), the Wizard's Stealth only increases by 7 from levels 1 to 14. That's ok. The level 14 Wizard is still pretty darn steathly in mundane settings like town, he's just not that stealthy against a Beholder.
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