Non Adventuring Magic Items

I like chilibean's idea. It will still be costly, a normal small smelter costs 1000gp and 6000gp for a large one (IIRC it's been a long time since I've read that).
 
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I wasn't sure about heat metal 'cause I didn't think it would get hot enough. I also thought about figuring out how long this thing should take to become economical. the cost to run a small smelter is only 5 gold a day, and at the full price it would take several years of constant smelting to make that pay off.

On another note I didn't mention this before because I figured I would make this full price, their talking about eventually giving it a folding boat type quality, or a shrick item ability. But that I thought for sure would be full price, or perhaps priced based on folding boat or Daern's Instant Fortress.
 

Reading the heat metal spell, I don't think it would get hot enough to smelt iron, at best can only do 2d4 damage for one round so even a maximized heat metal can only do 8 points per round at best and items only take half damage from energy attacks. Therefore the 4th level melting spell mentioned would be required.

From song and silence to make a helpful magical "trap" (read location fixed magical item/effect) with an automatic reset cost 500gp x Caster Level x Spell Level + the cost of the smelter (1000gp or 6000gp going by the previous persons post).

Magic melting Smelter: 500 x 4 x 7 = 14,000gp
+ 1000gp or 6000gp depending upon size of smelter.

Alternately, you could use lesser planar binding to bind a Large fire elemental into the smelter for a set period (probably 1-10 years) for a bribe of a set price or service determined by your DM. A much more interesting method with the risk of it breaking free if the smelter is destroyed.
 

Orco42 said:
I like chilibean's idea. It will still be costly, a normal small smelter costs 1000gp and 6000gp for a large one (IIRC it's been a long time since I've read that).

Do you remember where you read this? It look really expensive to me.
 

CRGreathouse said:


Do you remember where you read this? It look really expensive to me.

I just checked the book (2e CB of Dwarves). It is 1k for a small, 2k for a medium, and 5k for a large.

Pg. 88
 
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If it can make a piece of metal in the open hot enough to do 2d4 damage in a single round, then in a closed insulated furnace it would just keep getting hotter and hotter until the heat loss through the insulation equaled the heat input from the spell.

I wonder how much of the extra cost of a masterwork sword is the fuel to run the furnace all that time? This furnace might pay for itself sooner than you think ...

Built a nice brick oven with no air holes and a nicely sealing brick lined door. Since there is no combustion, you don't need a chimney or air flues. I think your only problem would be not forgetting and leaving the door closed too long. If you let it keep adding heat forever, I bet it would get hot enough to just boil away the iron and turn the brick to dust.

I bet a clever alchemist could simply brew up a liquid that would instantly forge the iron into steel. Or even melt the iron out of the ore without any heat at all. Then get an "anvil of steel as soft as copper" and you could hammer out a sword in 20 minutes flat. Add in a "hammer of never tiring arms and masterful smithing" with a +10 bonus to craft checks, and any rookie smith would be masterwork crafting his butt off.

Making too many magical "machine tools" though could be very dangerous for a campaign's economy. Just animate skeletons to work 24/7 on the simple tasks for cheap slave labor (or constructs if alignment prohibits undead), and you could recreate the industrial revolution in no time flat.
 

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