MaxKaladin
First Post
Seriously. I hear this is out now. I don't buy modules, so I don't know anything about it from that source.
I've got a town named 'Freeport' in my campaign that the players will soon be visiting. I have not actually designed it yet as it's been a long way from the campaign area until now. I'm trying to figure out if the Freeport product is a close enough fit that I could substitute it for designing the city.
What's known to the players right now is this: It's in the west and kinda off the beaten path, but still prosperous. This is because it's a actual 'free port' where anyone can dock as long as they don't try to wage open warfare on their enemies in port and where just about anything can be had for a price, including things that are illegal just about anywhere else. It's a useful neutral ground for pirates and other criminals to conduct business as they are as safe as anyone else so long as they obey the law in port. It's a popular spot for ransoming prisoners, for instance, as anyone going to the authorities hoping to have the kidnappers arrested instead will find that the authorities will only interfere if the kidnapping occurred in Freeport or if the kidnappers commit fraud in town (take the money and not deliver the hostage, deliver a dead one where a live one was promised, etc.)
One reason other governments tolerate it is because it's a useful 'neutral' ground where nations who officially have no relations can conduct discussions in private. Another reason, of course, is because many of the powerful engage in vices which are supplied by the free trade in freeport.
Anyway, I'm wondering if someone can tell me enough about the Freeport product so I can decide if it will work for this town in my campaign.
I've got a town named 'Freeport' in my campaign that the players will soon be visiting. I have not actually designed it yet as it's been a long way from the campaign area until now. I'm trying to figure out if the Freeport product is a close enough fit that I could substitute it for designing the city.
What's known to the players right now is this: It's in the west and kinda off the beaten path, but still prosperous. This is because it's a actual 'free port' where anyone can dock as long as they don't try to wage open warfare on their enemies in port and where just about anything can be had for a price, including things that are illegal just about anywhere else. It's a useful neutral ground for pirates and other criminals to conduct business as they are as safe as anyone else so long as they obey the law in port. It's a popular spot for ransoming prisoners, for instance, as anyone going to the authorities hoping to have the kidnappers arrested instead will find that the authorities will only interfere if the kidnapping occurred in Freeport or if the kidnappers commit fraud in town (take the money and not deliver the hostage, deliver a dead one where a live one was promised, etc.)
One reason other governments tolerate it is because it's a useful 'neutral' ground where nations who officially have no relations can conduct discussions in private. Another reason, of course, is because many of the powerful engage in vices which are supplied by the free trade in freeport.
Anyway, I'm wondering if someone can tell me enough about the Freeport product so I can decide if it will work for this town in my campaign.