D&D 5E Non-Battlemaster disarming

The DMG disarm requires you to give up one weapon attack. The Battle Master, on the other hand, can disarm while not only not giving up an attack, but while adding extra damage to said disarming attack.

So, no, the Battle Master isn't useless with DMG disarm in play. Far from it.
I think you mistaken what I meant. I definitely made it that it will take 2 attacks to disarm than one. I am aware of the battlemaster's ability, but one attack with damage, and one attack without is still one attack. I don't think a non battlemaster should only have to use one attack to disarm, unless of course they are disarming an untrained opponent.

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I think you mistaken what I meant. I definitely made it that it will take 2 attacks to disarm than one. I am aware of the battlemaster's ability, but one attack with damage, and one attack without is still one attack. I don't think a non battlemaster should only have to use one attack to disarm, unless of course they are disarming an untrained opponent.

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For the levels that most D&D campaigns take place at, you're giving up all of your damage that round (Lv. 1-4) or half your damage that round (5-10) to disarm someone if you're not a Battle Master.

That's a pretty steep trade-off between control and damage. One that the Battle Master has the luxury of not needing to make.

For that reason, I think the DMG disarm rules are just fine as they are.
 

For the levels that most D&D campaigns take place at, you're giving up all of your damage that round (Lv. 1-4) or half your damage that round (5-10) to disarm someone if you're not a Battle Master.

That's a pretty steep trade-off between control and damage. One that the Battle Master has the luxury of not needing to make.

For that reason, I think the DMG disarm rules are just fine as they are.
That's the point. It shouldn't be easy, and it actually isn't.

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Personally I pretty much follow the Battlemaster's abilities for all that sort of stuff. The advantage that the Battlemaster gets is that they get to add their proficiency dice to damage and add it on to another attack. Effectively they get another attack at +d8 damage compared to the guy who is not a Battlemaster attempting the same thing. That seems like a sufficient advantage to me.
 

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