Heretic Apostate
First Post
Aside from Grim-N-Gritty, what non-cinematic rules are out there? I've always had problems with the exaggerated silliness that DnD becomes at higher levels. So I'm looking for some non-cinematic rules...
I've considered using GURPS, but too math-heavy. I've considered d20 Modern, with adjustments made for adding spells (minor spells, of course) and dropping the tech to medieval to renaissance times, but as I don't have the book, I don't know how successful it'd be.
I'd like to know what options are out there. I'd like it to be related to d20, since that's the biggest non-White-Wolf RPG that I know of.
Also, I know it's been done in DragonStar, but has anyone considered putting magic worlds in a sci-fi universe? I'm thinking of T20 (Traveller d20), with the different world settings being experiments of the Ancients, along the lines of Jack Chalker's Warden Diamond books. Basically, there are supercomputers that let you do certain things, but it's only useful on the planet on which you've gained the power. Thus, I'd want to put in a toned-down Forgotten Realms, a toned-down Dark Sun, a toned-down Birthright, a Kalamar, and so on, all as prohibited planets.
Anyway, that's just the idea. There'd be "gods" and clerics, mages and "magic items", fighters, thieves, and so on, but none of this Crouching Tiger stuff. (Not DnD too much, but definitely not the micromanagement mess of GURPS.)
I've considered using GURPS, but too math-heavy. I've considered d20 Modern, with adjustments made for adding spells (minor spells, of course) and dropping the tech to medieval to renaissance times, but as I don't have the book, I don't know how successful it'd be.
I'd like to know what options are out there. I'd like it to be related to d20, since that's the biggest non-White-Wolf RPG that I know of.
Also, I know it's been done in DragonStar, but has anyone considered putting magic worlds in a sci-fi universe? I'm thinking of T20 (Traveller d20), with the different world settings being experiments of the Ancients, along the lines of Jack Chalker's Warden Diamond books. Basically, there are supercomputers that let you do certain things, but it's only useful on the planet on which you've gained the power. Thus, I'd want to put in a toned-down Forgotten Realms, a toned-down Dark Sun, a toned-down Birthright, a Kalamar, and so on, all as prohibited planets.
Anyway, that's just the idea. There'd be "gods" and clerics, mages and "magic items", fighters, thieves, and so on, but none of this Crouching Tiger stuff. (Not DnD too much, but definitely not the micromanagement mess of GURPS.)