I was wondering just how viable it would be to run a campaign where the main conflict isn't combat.
In mulling this around for about a year now. I have only come up with two ideas that seem workable.
1) The party belongs to an air/sea/rescue type organization. This setting gives opportunity for tons of action of all sorts and even potential combat from sharks, lions, pirates etc, occasionally. This is my #1 pick for a non-combat adventure campaign. I am intending to set it on a colony world a hundred years from now.
2) The sport campaign. If the party members are part of a team. Be it Rollerball, Racing, or some other sport. You can have the game/race be the action part while out of game will be more rpging ang intrigue. This could be any setting from Chariot Racers to Blood of Heros style deathsport.
I have had other ideas but they seem pretty mini-campaign oriented. Such as a party trying to climb the highest mountain. You could make it an exciting game but where do you go after they climb it without repeating yourself.
The reason for this is that I am planning a blood and guts hard sci fi space game with the players all being marines facing a deadly enemy. I expect a ton of combat from the campaign and wanted to have something to run that was less combat oriented to give the player a break.
What do you think of these ideas? Do you have any others that might work?
Thanks
In mulling this around for about a year now. I have only come up with two ideas that seem workable.
1) The party belongs to an air/sea/rescue type organization. This setting gives opportunity for tons of action of all sorts and even potential combat from sharks, lions, pirates etc, occasionally. This is my #1 pick for a non-combat adventure campaign. I am intending to set it on a colony world a hundred years from now.
2) The sport campaign. If the party members are part of a team. Be it Rollerball, Racing, or some other sport. You can have the game/race be the action part while out of game will be more rpging ang intrigue. This could be any setting from Chariot Racers to Blood of Heros style deathsport.
I have had other ideas but they seem pretty mini-campaign oriented. Such as a party trying to climb the highest mountain. You could make it an exciting game but where do you go after they climb it without repeating yourself.
The reason for this is that I am planning a blood and guts hard sci fi space game with the players all being marines facing a deadly enemy. I expect a ton of combat from the campaign and wanted to have something to run that was less combat oriented to give the player a break.
What do you think of these ideas? Do you have any others that might work?
Thanks