Piratecat
Sesquipedalian
I've had an adventure that climaxed in an auction (where the PCs were bidding on an item.) I've had several adventures that resulted in non-violent confrontations, usually when the person involved was too important to easily kill and the group could get what they wanted through other means.
Two games ago my players solved a major problem through non-violent means, totally outwitting me in a way I didn't consider. Not only didn't they fight, they refused to fight, because doing so might endanger a whole lot of innocents, and they thwarted the bad guy anyways. It was a brilliant solution to a difficult problem.
Two games ago my players solved a major problem through non-violent means, totally outwitting me in a way I didn't consider. Not only didn't they fight, they refused to fight, because doing so might endanger a whole lot of innocents, and they thwarted the bad guy anyways. It was a brilliant solution to a difficult problem.