I am currently playing in a game where the PCs are trapped in a powerful genie's prison demiplane. Since being exiled there, they have gotten caught up in the demiplane's politics as well as its mythology. The "leader" PC is being viewed as a legendary savior figure by one faction and the party is deliberately playing it up.
But the main conflict comes from trying to leave the demiplane and directly involves who the party partners up with to that end. Their closest ally is the brother of their greatest enemy. They'll need to curry the favor of both or replace them in their positions of power unless they can turn one against the other. It's impossible to leave without the help (or the heads) of both.
We've had maybe 4 combat encounters for the last 5 sessions and they were all minor skirmishes. For what is generally a pretty hack and slash group, we've loved negotiating treaties and attending banquests as well as all the intrigue and subterfuge.
But the main conflict comes from trying to leave the demiplane and directly involves who the party partners up with to that end. Their closest ally is the brother of their greatest enemy. They'll need to curry the favor of both or replace them in their positions of power unless they can turn one against the other. It's impossible to leave without the help (or the heads) of both.
We've had maybe 4 combat encounters for the last 5 sessions and they were all minor skirmishes. For what is generally a pretty hack and slash group, we've loved negotiating treaties and attending banquests as well as all the intrigue and subterfuge.
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