dmccoy1693
Adventurer
I once ran an exalted campaign many moons ago. My players accidently triggered a device that would obliterate the whole city they were in (one of the largest cities in the setting). To put pressure on the players, I got out my egg time, set it for 15 minutes and told them that when it goes off so does the device and if their characters are in range, they go boom along with the rest of the city. It worked wonders to make the players behave panicked and irrationally, which their characters would have done.
Anyone else try anything less then conventional to get your players into the feeling of what their characters would feel like. I mean music is a little obvious. I mean anything like, gaming in an area of the house with a low ceiling when they are underground or turn up the temperature when they're near a volcano or etc? How did it work?
Anyone else try anything less then conventional to get your players into the feeling of what their characters would feel like. I mean music is a little obvious. I mean anything like, gaming in an area of the house with a low ceiling when they are underground or turn up the temperature when they're near a volcano or etc? How did it work?