FireLance said:Actually, there's a Goad feat which first appeared in the Miniatures Handbook and was reprinted in Complete Adventurer. You insult someone as a move action, and he must make a Will save. If he fails, and he threatens you at the start of his turn, and he chooses to make a melee attack, he cannot attack anybody but you. To me, the knight's test of mettle ability is just Goad cranked up to the max: works faster, affects more people, and is not limited to melee attacks.
You only ever need two--one to bring back the other.The Thayan Menace said:That's just not possible.Jdvn1 said:Too many Necromancers! Get rid of them!![]()
-Samir
That's not a bad idea, actually. It could work something like the shaken condition (-2 to all attack rolls, skill checks and ability checks) unless they attack the object of their anger. There needs to be some disadvantage for spellcasters, also. Perhaps a flat 10% chance of spell failure unless they cast an offensive spell that targets the character who angered him?(Psi)SeveredHead said:Can't say I like a feat like that.
IMO, at worst the villain should suffer penalties, not be forced to attack. Alternity had a Temper flaw like that; if you set off someone's temper, they might attack, but they're suffering penalties to everything they do. (So even if they avoid a fight, they're going to suffer penalties to skill checks, etc, and generally feel bad.)
I suppose the difference in our perspectives is that I don't see the need for a character to take a specific flaw before he reacts badly when provoked. A character doesn't need to take a Cowardly flaw (say) before Intimidate works on him, nor a Gullible flaw before he can be Bluffed.But this still put the decision in the hands of the player or GM. A player who takes the Temper flaw knows they're giving themself a flaw. A GM who gives temper to a villain knows they've given the villiain a weak spot. It's more RP than mind control at this point.
Having flaws does not mean that you cannot be successful. CEOs, generals, presidents, prime ministers, professors, judges, etc. in the real world are not perfect. Anyway, although insults and provoking anger can be one way in which the ability works, it need not be the only way. A knight could capitalize on his opponent's pride or overconfidence. The opponent might want to attack the knight because he seems to be the most dangerous opponent, and should be taken down quickly, or (in a 180-degree twist of logic) because he seems to be the weakest opponent, and can be taken down quickly.No, I think that's perfectly silly. Villains are allowed to be successful, and I have a hard time picturing most villains having excessive tempers. Villains who kill off their own minions, tell the hero what their plans are right before they kill them off, etc, are just fools. You have to wonder how they lived long enough in the dangerous world of villainy in order to pose any kind of threat to the heroes.
Anyway, although insults and provoking anger can be one way in which the ability works, it need not be the only way. A knight could capitalize on his opponent's pride or overconfidence. The opponent might want to attack the knight because he seems to be the most dangerous opponent, and should be taken down quickly, or (in a 180-degree twist of logic) because he seems to be the weakest opponent, and can be taken down quickly.
As a DM, I would simply tailor the reason why an opponent chooses to attack the knight based on what I know of his personality and motivations (and perhaps, in doing so, give the players some insight into what kind of person he is).
Rystil Arden said:What if the character was an intelligent sellsword hired to kill the PCs who reviewed the past battles of the PCs and even watched them fighting some simple opponents that he arranged to get in their way, and he carefully analysed that the only way to beat the PCs was to make sure he absolutely unequivocally does not attack the Knight, ever, until all the other characters are dead because the others who tried keep wasting their attacks and missing against the Knight, who otherwise contributes less than all the other characters. He is convinced that he will lose and die if he attacks the Knight and that he will win and kill the PCs if he saves the Knight for last. How could anything short of magic force him to attack the Knight at that point?
Rystil Arden said:What if the character was an intelligent sellsword hired to kill the PCs who reviewed the past battles of the PCs and even watched them fighting some simple opponents that he arranged to get in their way, and he carefully analysed that the only way to beat the PCs was to make sure he absolutely unequivocally does not attack the Knight, ever, until all the other characters are dead because the others who tried keep wasting their attacks and missing against the Knight, who otherwise contributes less than all the other characters. He is convinced that he will lose and die if he attacks the Knight and that he will win and kill the PCs if he saves the Knight for last. How could anything short of magic force him to attack the Knight at that point?
And if this NPC was confident he could win whether or not he attacked the knight, that is fine and makes perfect sense. But what if he made the mental decision ahead of time that he couldn't win if he attacked the knight, and it would be a mistake that killed him. Or what if it was a PC who did so?Stalker0 said:The most intelligent people often will do things they know they shouldn't do. Because very intelligent people also have big egosHitler went into Russia knowing full well what it did to Napolean. But he thought he could do it better.
Jedi_Solo said:Every level above first, the DC to affect yourself or your allies (of the same level) goes up by 2 but you can only put 1 rank into the skill. This creates the problem where it becomes more difficult to do the exact same thing that you did last level. Why is it more difficult to give your ally a boost to AC or attack - the exact same boost, same "spell" and everything - simply because said ally went up a level? Yes, there are magic items and spells that help out with this but these shouldn't be needed. Does a cleric need a magic item to cast Cure Light Wounds on his ally? Does it become harder for a wizard to cast Magic Missile at the average enemy just because he went up a level?