I looooooove the new XP system that does away with the lvl vs. CR chart of old. That has always been a part of 3.x that I loathed.
Anyway, it got me thinking about the old 2nd ed class specific ways to earn xp. You know, wizards got bonus xp for casting spells, so did clerics, fighters got bonus xp for defeating opponents, etc, etc.
So I was wondering... has anyone thought of updating this? If so, what are you doing with the somewhat broader nature of the classes these days? For instance, saying all rogues get bonus xp for stealing stuff doesn't really make sense. Now, bonus xp for skill usage perhaps might work.
What about divorcing the bonuses from specific classes and making them more generalized? Say...
If you gave a pure warrior class (anything with a good bab) 25xp x HD (or CR, not sure) of opponents defeated, perhaps classes with midbab would get 15xp x whatever.
Maybe all classes could get bonuses from skills used?
I really like the idea of going back to rewarding characters for focusing on the things about their class that make them distinct (i.e. the wizard getting xp for working magic, not necessarily for killing orcs).
Anyway, it got me thinking about the old 2nd ed class specific ways to earn xp. You know, wizards got bonus xp for casting spells, so did clerics, fighters got bonus xp for defeating opponents, etc, etc.
So I was wondering... has anyone thought of updating this? If so, what are you doing with the somewhat broader nature of the classes these days? For instance, saying all rogues get bonus xp for stealing stuff doesn't really make sense. Now, bonus xp for skill usage perhaps might work.
What about divorcing the bonuses from specific classes and making them more generalized? Say...
If you gave a pure warrior class (anything with a good bab) 25xp x HD (or CR, not sure) of opponents defeated, perhaps classes with midbab would get 15xp x whatever.
Maybe all classes could get bonuses from skills used?
I really like the idea of going back to rewarding characters for focusing on the things about their class that make them distinct (i.e. the wizard getting xp for working magic, not necessarily for killing orcs).