Jürgen Hubert
First Post
Inspired by a recent thread about GURPS, I decided to start a series of reviews of non-D&D game books, and how they might be useful for D&D games. So far I have reviewed:
- Exalted: How it can inspire you to re-think high and epic-level D&D campaigns.
- GURPS Space: How to use it to generate your own random monsters, complete with their role in an ecosystem and behavioral traits.
- Blue Planet: How to convert a hard science fiction setting into an awesome fantasy setting.
I'll probably add more reviews in the future. In the meantime, what kind of non-D&D game books have you found useful for D&D campaigns?
- Exalted: How it can inspire you to re-think high and epic-level D&D campaigns.
- GURPS Space: How to use it to generate your own random monsters, complete with their role in an ecosystem and behavioral traits.
- Blue Planet: How to convert a hard science fiction setting into an awesome fantasy setting.
I'll probably add more reviews in the future. In the meantime, what kind of non-D&D game books have you found useful for D&D campaigns?