Non-Dystopian Magical Cyber Futurism

I started thinking of spacecraft in the form of dragons and then the idea struck that what if Spirits have integrated into machines forming functional mechanical bodies which allow them to interact and travel to the stars - perhaps the PCs ship really is a dragon spirit, and the Helm-Mages task is to interact with the Ships AI-Spirit.

Then I thought about spider spirits who use their mechanical bodies and a new metalic silk to act as replicators able to spin raw materials into new structures, and they hitch a ride on the dragon-ships are repair drones, swarming to any damaged sites and repairing the wound.

Star bases could be possessed by Genius Loci and have whole colonies of tree, water and gravity spirits keeping the place functioning,
 

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@Dannyalcatraz Yeah! Those are great examples of the sorts of things a crew exploring space or colonizing worlds or whatever might encounter. And meanwhile, the Rangers might be more closely organized than in past eras, functioning a bit more like my favorite childhood cartoon, The Galaxy Rangers! lol but seriously, rangers would be out there in space, checking in on colonies, exploring worlds first to make sure the native spirits aren't going to just eat any civilians that come there, looking for signs of The First Gods and their minions, tracking down omens and portents from their strange dreams if they're Benedanti or Shamans or the like, or even just Champions of gods or other supernatural powers.

I started thinking of spacecraft in the form of dragons and then the idea struck that what if Spirits have integrated into machines forming functional mechanical bodies which allow them to interact and travel to the stars - perhaps the PCs ship really is a dragon spirit, and the Helm-Mages task is to interact with the Ships AI-Spirit.

Then I thought about spider spirits who use their mechanical bodies and a new metalic silk to act as replicators able to spin raw materials into new structures, and they hitch a ride on the dragon-ships are repair drones, swarming to any damaged sites and repairing the wound.

Star bases could be possessed by Genius Loci and have whole colonies of tree, water and gravity spirits keeping the place functioning,

Somehow, other than Dryad ships, I hadn't thought of living ships in terms of ships possessed by spirits.

This stuff is excellent! The bases with genius loci and various nature spirits is definitely a big theme already. Space stations, especially orbital cities, need the spirits in order to keep the gardens that scrub the air and clean waste and produce food operating reliably. A human screwup could kill a whole city, otherwise. Having reliable rain, growth, plant health, etc, increases the number of people a city can hold comfortably.

Perhaps advanced computer usage in these places pretty much requires some ability to interact with spirits competently.


But what about the ships? My current idea is that most ships need the use of a mass driver planetside in order to leave Earth or an Earthlike planet, because you just can't carry the sort of fuel required to get escape velocity in atmo, and mass drivers allow for it without the use of polluting fuel waste. Basically, you have mile long rails up the sides of mountains (or in one famous case, the side of a mile high tower), that accelerates a ship at just a slow enough rate that a human can be in the ship with relative comfort.

Shorter drivers can be used for cargo ships piloted by computer and then picked up by larger long distance cargo ships or towing vessels in orbit, but you need very long rails for living cargo, because going from 0 to escape velocity over a quarter mile is lethal.

Now, that all works okay, but it doesn't incorporate magic at all. But there is Geomancy, which can change the gravity and manipulate the momentum of objects. A single person can't normally throw around very large objects (without doing serious harm to themselves), but an enchanted object, running on an enchanted mass driver rail, using the will of the pilot as a focus rather than the source of the magic, could at least iron out any "the math doesn't actually work out on that system" wrinkles.
 

Mixing Urban Arcana and d20 Cyberscape? Do you know Marvel 2099? or the alternate marvel 2020, published in the 80's.

About lore you could search about hopepunk and poscyberpunk and add urban fantasy.
 

About cities!

So, spirits helps cities run in a green and sustainable manner, along with advanced architectural engineering, but it can't all be done by spirits.

So, what other magics can be employed to solve problems that tech has a hard time with, or at least accelerate us toward a solution that would otherwise take decades and trillions of dollars, or whatever?

examples: Sewage reclamaition and recycling. Especially water, but also all that organic material. The same skill you use to speak to spirits or enter the spirit world lets you commune with animals and plants. Alchemy could increase the alacrity of certain natural chemical processes. Maybe sewer systems produce healthy ecosystems under cities, filtering our poisons and pollutants and funneling spare water to somewhere the city can pump it back into the city's water system?

In space cities at least, you want a closed system, as much as possible. Every gram of carbon or water that can be turned back into flora and usable water, the better.

That mile high tower I mentioned is at the center of a city in the Mediterranean, and is the tallest tower among many. The city is about the size of Manhattan, but even it's lesser towers reach about 3/4 of a mile up into the air. The city uses elemental magics to push water up the towers from the ocean, filtering it as it's used as hydraulic fluid to run elevators and such. The city gets power from solar paneling built into it's exteriors, windows, etc, but also from wind turbines of various kinds, some of which wrap around sections of towers.

Perhaps geomancy is used to reduce the weight of the towers? Or Alchemy and Enchantment are used to combine elemental magics into building materials?
 

But what about the ships? My current idea is that most ships need the use of a mass driver planetside in order to leave Earth or an Earthlike planet, because you just can't carry the sort of fuel required to get escape velocity in atmo, and mass drivers allow for it without the use of polluting fuel waste. Basically, you have mile long rails up the sides of mountains (or in one famous case, the side of a mile high tower), that accelerates a ship at just a slow enough rate that a human can be in the ship with relative comfort.
The mass driver alone would have to be considerably longer than 1 mile. A recent NASA whitepaper notes a 2 mile mass driver at 3G, which is used to accelerate the scramjet to sufficient speed for ramjet mode.... then the ramjet takes over to orbit. For a straight to orbit, I seem to recall a figure of 10 miles.

 

The mass driver alone would have to be considerably longer than 1 mile. A recent NASA whitepaper notes a 2 mile mass driver at 3G, which is used to accelerate the scramjet to sufficient speed for ramjet mode.... then the ramjet takes over to orbit. For a straight to orbit, I seem to recall a figure of 10 miles.

Okay, but...and I mean no offense here, I don’t care.

Like I said already, possibly in the post you quoted, Magic can smooth over any “the math doesn’t work” wrinkles. I thought that would be perfectly clear in communicating that I’m not interested in the detailed math right now.
 

Speaking of Star Trek...”Wolf in the Fold” might as well be a tale of demonic possession. Such an alien- or spirit- could definitely fit your setting.


They use magic in a lot of other Star Trek episodes too: Catspaw, Who Mourns for Adonis, Charlie X, Errand of Mercy, The Squire of Gothos, Day of the Dove, and every episode that uses mind melds
 

Technically, the Squier of Gothos used advanced tech- his machine was hidden behind his mirror. It was magic in the Clarkian sense, definitely, but actually magic? Unclear.

Likewise, Apollo used extremely advanced tech- concealed from view- which may only be magic in the Clarkian sense.

With Charlie X and the Day of the Dove, there is no known mechanism for the powers in evidence. but it’s still possible the “magic” was still ultra tech.

And the same could be true for most of the mythically powerful beings that pop up in the franchise, up to and including the Q.

Of course, in DBW’s setting, that may all be distinctions without meaningful differences.
 

Technically, the Squier of Gothos used advanced tech- his machine was hidden behind his mirror. It was magic in the Clarkian sense, definitely, but actually magic? Unclear.

Likewise, Apollo used extremely advanced tech- concealed from view- which may only be magic in the Clarkian sense.

With Charlie X and the Day of the Dove, there is no known mechanism for the powers in evidence. but it’s still possible the “magic” was still ultra tech.

And the same could be true for most of the mythically powerful beings that pop up in the franchise, up to and including the Q.

Of course, in DBW’s setting, that may all be distinctions without meaningful differences.
Yep. That’s about what I wanted to say there.
 

@Dannyalcatraz Yeah! Those are great examples of the sorts of things a crew exploring space or colonizing worlds or whatever might encounter. And meanwhile, the Rangers might be more closely organized than in past eras, functioning a bit more like my favorite childhood cartoon, The Galaxy Rangers! lol but seriously, rangers would be out there in space, checking in on colonies, exploring worlds first to make sure the native spirits aren't going to just eat any civilians that come there, looking for signs of The First Gods and their minions, tracking down omens and portents from their strange dreams if they're Benedanti or Shamans or the like, or even just Champions of gods or other supernatural powers.

OMG I would love to see Galaxy Rangers as a playable setting - using the Series 5 Implants to stablise magic easily incorporates Niko‘ pyschic powers, Docs ‘technopath implants and Gooses - well whatever Supertroopers are. (I wonder if Docs helpers could be modelled oin a Sha’irs genies

Also do you remember the Heart of Tarkon episode which featured an advanced medievalesque nation using Magi-tech powered by gigantic sentient computer? Doing that on a galactic level certainly fits your theme.

Somehow, other than Dryad ships, I hadn't thought of living ships in terms of ships possessed by spirits.

This stuff is excellent! The bases with genius loci and various nature spirits is definitely a big theme already. Space stations, especially orbital cities, need the spirits in order to keep the gardens that scrub the air and clean waste and produce food operating reliably. A human screwup could kill a whole city, otherwise. Having reliable rain, growth, plant health, etc, increases the number of people a city can hold comfortably.

Perhaps advanced computer usage in these places pretty much requires some ability to interact with spirits competently.

I like that, see the Heart of Tarkon idea above. Computer Technicians as Artificers who develop talismans and staves that allow them to interface with the Spirit-AI.

The magic item economy would explode and then you could have things like “whispering wind” as commercially available comms devices.

But what about the ships? My current idea is that most ships need the use of a mass driver planetside in order to leave Earth or an Earthlike planet, because you just can't carry the sort of fuel required to get escape velocity in atmo, and mass drivers allow for it without the use of polluting fuel waste. Basically, you have mile long rails up the sides of mountains (or in one famous case, the side of a mile high tower), that accelerates a ship at just a slow enough rate that a human can be in the ship with relative comfort.

Shorter drivers can be used for cargo ships piloted by computer and then picked up by larger long distance cargo ships or towing vessels in orbit, but you need very long rails for living cargo, because going from 0 to escape velocity over a quarter mile is lethal.

Now, that all works okay, but it doesn't incorporate magic at all. But there is Geomancy, which can change the gravity and manipulate the momentum of objects. A single person can't normally throw around very large objects (without doing serious harm to themselves), but an enchanted object, running on an enchanted mass driver rail, using the will of the pilot as a focus rather than the source of the magic, could at least iron out any "the math doesn't actually work out on that system" wrinkles.

Love it, a Spirit-Dragon Geomancer who has a human pilot as their ‘familiar’ and focus to gain enough velocity to break through the worlds thaumosphere.
 

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