Puggins said:while the 20' base speed dwarves and halflings suffer wouldn't be as painful.
On a side-note, I think dwarves will have a speed of 5 squares in 4th Ed.
Puggins said:while the 20' base speed dwarves and halflings suffer wouldn't be as painful.
Hussar said:I'm thinking perhaps people may be over reacting just a touch on this. The only effect this has is that PC's will be able to move 2 squares more. And, only when they move diagonally. In straight lines, this rule has zero effect.
This isn't an exploitable bug, anymore than having barbarian speed is an exploitable bug.
delericho said:/snip
The difference is that to get the Barbarian speed, you have to take levels in the approriate class. Which means giving up a level's worth of Wizard spells, or Fighter feats, or Rogue's sneak attack. Here, the bad guys get the same effect because the cunning BBEG built one room in his lair at 45 degrees to the rest, and packed all his fastest minions in here.
ainatan said:Yeah, but my worry is with 4E.
-There are no more full attacks in 4E.
Benimoto said:Squares have 4 axis when you can move along the diagonal.
Benimoto said:He was saying that you need less blockers in a hex system than in a square system where you can't move diagonally.
Benimoto said:You'll have to explain that better. I think the scenario that Nom was suggesting is where a line runs roughly along the line where the hexes intersect with a zigzig. The line enters a very small amount of most of the hexes along that line. So with a line that's 12 squares long, it's entering 16-23 hexes. Do all those hexes provide cover? How do you make an arbitrary ruling as to which they enter?
Is sitting there with a straightedge, checking which hexes were actually entered and which weren't actually any fun? And you'll have to sit there with a straightedge, since unlike with squares, there's no feasible mathematical way to solve the problem quickly.
Hexes are slightly more accurate but they still have problems. To me, the inability to easily represent rectangular areas is the main problem. Think of it this way: what shape are any of your hex maps? Without looking, I'm going to guess they're rectangular. Most constructed things are rectangular, and I want to be able to play with them without having to make a bunch of "is this 50% or more covered" rulings.
To determine whether your target has concealment from your ranged attack, choose a corner of your square. If any line from this corner to any corner of the target’s square passes through a square or border that provides concealment, the target has concealment.
To determine whether your target has concealment from your ranged attack, choose the center point of your hex. If a line from this center to the center of the target’s hex passes through a hex that provides concealment and 50% or more of that hex is in the way, the target has concealment.
Dragonblade said:Technically there are no more iterative attacks.
As evidenced in SW Saga, there may still be full attacks
Steely Dan said:I believe they have stated that the Full Attack action is gone in 4th Ed.
Hussar said:We're talking about moving perhaps two, maybe three extra squares. That's it. People are acting like this is going to make a massive difference to movement in the game. Really? 2 squares? 2 whole squares is going to cause the collapse of the 3e combat system?
Agreed.Derren said:Yes we are talking about 2 squares. What you have to keep in mind is that those 2 squares are 1/3 or 33% of the move action of a normal character.
And increasing the speed of someone by 33% certainly affects combat in a rather big way.
Hussar said:We're talking about moving perhaps two, maybe three extra squares. That's it. People are acting like this is going to make a massive difference to movement in the game. Really? 2 squares? 2 whole squares is going to cause the collapse of the 3e combat system?
I'm thinking perhaps people may be over reacting just a touch on this. The only effect this has is that PC's will be able to move 2 squares more. And, only when they move diagonally. In straight lines, this rule has zero effect.
This isn't an exploitable bug, anymore than having barbarian speed is an exploitable bug. On 30 feet of movement, and the last podcast said they were basing PC movement on 6 squares, the absolute most difference this could make is 10 feet. I'm having a large amount of difficulty seeing how this could possibly make much of a difference.