D&D 5E Non fantasy setting book or books for 5th edition

Which one do you want the most?

  • Modern

    Votes: 15 25.4%
  • Sci Fi

    Votes: 39 66.1%
  • Horror

    Votes: 18 30.5%
  • Super hero

    Votes: 11 18.6%

dwayne

Adventurer
What other non fantasy setting book or books would you like to see for 5th edition D&D, this is in addition to any they make for fogottenrealms, greyhawk and ect..

1 Modern, from old west to now the age of modern fire arms and through the industrial age: IE, Old est, pirates with powered weapons, steam punk, dirty dozen, modern mercenary, expendables.
2 Sci Fi, future, from low space travel with in system to dimensional travel between realities and through time: From star trek to star wars, aliens, enhanced humans, robots and AI, to to DNA splicing also post apocalyptic could be a part of this with mutations and radiation effects and a barter system.
3 Horror, could be from a modern infused slasher type gender to a Cthulhu themed sci fi setting in space: Event Horizon, Friday the 13th, nightmare on elm street, silent hill, ect...
4 Super hero, from people with small abilities to give a slight advantage to high powered costume wearing heroes and villains: Any thing from like buffy the vampire slayer, flash, agents of shield, or I am number 4, ect..
 

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Which is why the added books to help run a game to cover any added rules and such, as far as the system its good enough and has good enough frame work to work with to add rules.

I understand your point of view, but to make myself completely clear: in my opinion, in order to play in any of these genres, you would have to get rid of all existing D&D rules and replace them with different rules.
 

Sorry, not biting. No interest. The game system is "Dungeons & Dragons." It's capable of various levels on the dials of dungeons and dials of dragons: from low-magic to high-magic, gritty to heroic to deity/epic, low "goth" to high "goth", dark ages to clockwork and renaissance-level tech to steam-punkery-ish to ubiquitous magi-tech. Simply put, it's fantasy. That's what D&D does.

"D&D: Modern" is an oxymoron.

If you want horror, sci-fi, superheroes, etc... there are a plethora of amazing individual games that handle those genres and/or game systems that are designed to be used across genres (Fantastic Heroes & Witchery, for example, does great with D&D-type fantasy or sci-fi or cthulu-esque occult/paranormal stuff). D&D is just not one of those games or systems.
 
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I think that Gamma World would be great and would mesh well enough with the D&D rules since it is already a pretty fantastic (though in a different sense) world. I've never played a Gamma World game, but if I did, it would be like Adventure Time which combines D&D fantasy (explicitly at times) with the post-apocolypic zaniness of Gamma World.
 


Hi, my choice for a book is science fiction because I'm curious about the life in other planets. I wanted to know the reality about the story behind Mars which is said to be like Earth. Relatively, I wish to travel in space.
 

Sorry, not biting. No interest. The game system is "Dungeons & Dragons." It's capable of various levels on the dials of dungeons and dials of dragons: from low-magic to high-magic, gritty to heroic to deity/epic, low "goth" to high "goth", dark ages to clockwork and renaissance-level tech to steam-punkery-ish to ubiquitous magi-tech. Simply put, it's fantasy. That's what D&D does.

"D&D: Modern" is an oxymoron.

If you want horror, sci-fi, superheroes, etc... there are a plethora of amazing individual games that handle those genres and/or game systems that are designed to be used across genres (Fantastic Heroes & Witchery, for example, does great with D&D-type fantasy or sci-fi or cthulu-esque occult/paranormal stuff). D&D is just not one of those games or systems.

Well you must live under a rock because they have done it many times with d20 modern and Cthulhu d20 old gamma world alternity, star frontiers, so you comment is invalid, move along .
 

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