Look at the second post of this thread.I don't know, if we're dealing with fantasy, why bother with just hot explosions? Why not a substance mined from the shadowfell that explodes with necrotic energy and rots things?
Look at the second post of this thread.I don't know, if we're dealing with fantasy, why bother with just hot explosions? Why not a substance mined from the shadowfell that explodes with necrotic energy and rots things?
And the answer is "It's not nitroglycerin. It's Substance X." While Substance X has a similarity TO nitro, in as far as it's a contact explosive that is more stable when cold, is as far as the comparison goes.
Or in other words, "It works like Nitro in its base form, but you ain't getting dynamite, sorry."
... Unless the substance works differently.The method of stabilization involved in dynamite is physical and works with all shock sensative liquid contact explosives. If it works like nitroglycerin, it can be phlegmatized like nitroglycerin.
... Unless the substance works differently.![]()
The wiki entry on contact explosives says that it could be sensitive to light or sound, too. And then you get into the matter of if it explodes when exposed to magic.
The point of this thread was actually to brainstorm about possible substances, their properties, and roles in the gameworld. Seems people just want to quibble about gunpowder.
As I said in the first post:If you just want to make something up, make something up. Give it some stats based off alchemist fire and thunderstones and be done with it.
I don't care about the stats. That's irrelevant at this stage. I'm talking about discussing the game world information.The trick, here, is fully developing where and how it fits in the campaign, and how the substance behaves. Not mechanically, but just setting the properties.
I honestly don't get it. Am I a bad communicator? How is it that I say "I want to talk about non-gunpowder related explosives in fantasy, how they happen and what can be done with them story wise" and the rest of the thread is arguing about gunpowder and why I should ignore talking about non-gunpowder explosives and just use alchemy stats. I don't understand how to be clearer. What am I doing wrong?
Take a look at Andre's post and my response. That is what I'm looking for.Anyways, I am still a little unclear on what kind of help you are looking for
I was using Nitro as an introduction to the topic, and as a sample model: Explodive liquid/paste that can detonate from application of heat or pressure, is extremely volatile, but its volatile nature can be suppressed by being frozen.The rest of the miscommunication is that you spend a few paragraphs talking about real world nitroglycerine, which got people thinking that you wanted to emulate real-world physics.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.