Nahat Anoj
First Post
I've posted this on RPG.net, but I think it would be cool transcendent to post it here as well.
Three of my coworkers have expressed interest in playing D&D - one is an experienced player, one has some experience with the Balder's Gate game, and one is essentially a newcomer who has long been interested in playing but only wanted to play with people she knows and likes. Her sister, who is not a coworker of mine, has also expressed interest in playing. All four are women, which by itself is something of a novelty - I've never been in a group where four women showed interest in playing D&D at the same time. We'll probably get another player or two to join.
The experienced player and the newcomer want to play Elves - the former a Rogue, the other a Ranger. The newcomer's sister wants to play an Eladrin Warlock. I don't know what the Balder's Gate player wants yet - she has showed interest in Half-Elves, but she is going to look over Races & Classes and see if anything else interests her.
If the party is mostly Elves, I think I'm going to do something I haven't done before and start out the campaign in a non-Human dominated area. I'm thinking an Elven tree community, maybe borrowing elements of Lothlorien from Middle-Earth and Ashenvale from WoW. Indeed, I have to thank WoW in part for this idea - while I know it is trivially easy to play any edition of D&D in a non-Human area, I never really took to the idea until I played WoW. In that game, the various cities of the various races are the focal points for many race-specific quests - perhaps I lack creativity, but I never thought of doing that before (personally, I think it was more my assumption the D&D *had* to be humanocentric and some degree of condescension at the idea of it being otherwise, which I now believe to be unwarranted IMO)
I already have an idea for an overarching quest line, but I think I'm going to buy Corwyl, village of the Wood Elves, a product published by Green Ronin. That may give me some more ideas.
So I'd like to hear some other people's ideas about having a predominantly non-Human campaign, or at least one where Humans play a much smaller role than they traditionally had. It could either be ideas you've done in the past, or ideas you have with the current crop of 4e races.
Three of my coworkers have expressed interest in playing D&D - one is an experienced player, one has some experience with the Balder's Gate game, and one is essentially a newcomer who has long been interested in playing but only wanted to play with people she knows and likes. Her sister, who is not a coworker of mine, has also expressed interest in playing. All four are women, which by itself is something of a novelty - I've never been in a group where four women showed interest in playing D&D at the same time. We'll probably get another player or two to join.
The experienced player and the newcomer want to play Elves - the former a Rogue, the other a Ranger. The newcomer's sister wants to play an Eladrin Warlock. I don't know what the Balder's Gate player wants yet - she has showed interest in Half-Elves, but she is going to look over Races & Classes and see if anything else interests her.
If the party is mostly Elves, I think I'm going to do something I haven't done before and start out the campaign in a non-Human dominated area. I'm thinking an Elven tree community, maybe borrowing elements of Lothlorien from Middle-Earth and Ashenvale from WoW. Indeed, I have to thank WoW in part for this idea - while I know it is trivially easy to play any edition of D&D in a non-Human area, I never really took to the idea until I played WoW. In that game, the various cities of the various races are the focal points for many race-specific quests - perhaps I lack creativity, but I never thought of doing that before (personally, I think it was more my assumption the D&D *had* to be humanocentric and some degree of condescension at the idea of it being otherwise, which I now believe to be unwarranted IMO)
I already have an idea for an overarching quest line, but I think I'm going to buy Corwyl, village of the Wood Elves, a product published by Green Ronin. That may give me some more ideas.
So I'd like to hear some other people's ideas about having a predominantly non-Human campaign, or at least one where Humans play a much smaller role than they traditionally had. It could either be ideas you've done in the past, or ideas you have with the current crop of 4e races.
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