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<blockquote data-quote="CRGreathouse" data-source="post: 8514" data-attributes="member: 474"><p>Sollir Furryfoot: male strongheart halfling Clr1, Ftr1; CR 2; Small Humanoid (halfling); HD 1d8+1d10; hp 15; Init +5 (Dex); Spd 20 ft; AC 19 (+3 studded leather, +5 Dex, +1 size); Atks +5 melee (1d6+2/crit 19-20, mw shortsword), or +10 ranged (1d6/crit x3, shortbow); SA spells, turn undead; AL CN; SV Fort +4, Ref +5, Will +3; Str 14, Dex 20, Con 10, Int 8, Wis 12, Cha 8. Height 3 ft 6 in; Weight 34 lbs.</p><p>Skills and Feats: Spot +3, Spellcraft +0; Point Blank Shot, Rapid Shot, Weapon Focus (shortbow).</p><p>Cleric Spells Prepared (3/2): 0 – detect magic, light, virtue; 1 – bless, magic weapon.</p><p>Domain Spells (Brandobaris/Trickery and Luck): 1 – change self.</p><p>SA - Turn Undead (Su): 2/day, Sollir Furryfoot can attempt to turn undead creatures. He can turn undead with no more than (1d20-8)/3 HD. Each attempt, he turns 2d6 total HD.</p><p>Possessions: mw mighty composite shortbow [+2], mw arrows (45), arrows (20), scrolls of magic weapon (2), mw shortsword, studded leather, wand of cure light wounds, potion of cat's grace, tanglefoot bag, holy symbol (stone with halfling's footprint).</p><p>He can fire 2 arrows at +9/+9 within 30ft. of a opponent for 1d6+3 damage.</p><p></p><p>Description:</p><p>Sollir Furryfoot is a young halfling who has been wanting to adventure for 'eternity' according to him. He has learned the art of fighting and has shown great talent with bows; he also has a clerical aspect and worships Brandobaris, the halfling god of stealth, thievery, adventuring, and rogues. </p><p>Sollir has learned his art of fighting from his community militia and his service to Brandobaris when he was young and in perilous danger, by fate and fickle of luck, he managed to survive a deadly accident and thanked Brandobaris from that day. </p><p>Sollir is a very chaotic character, and a very curious one too; he usually relies on his Luck domain when he finds himself in trouble.</p><p></p><p>Goals:</p><p>Go on a big adventure like he's always dreamed of, take risks and perils and live through them, and spread some mischief and make it home with some money.</p></blockquote><p></p>
[QUOTE="CRGreathouse, post: 8514, member: 474"] Sollir Furryfoot: male strongheart halfling Clr1, Ftr1; CR 2; Small Humanoid (halfling); HD 1d8+1d10; hp 15; Init +5 (Dex); Spd 20 ft; AC 19 (+3 studded leather, +5 Dex, +1 size); Atks +5 melee (1d6+2/crit 19-20, mw shortsword), or +10 ranged (1d6/crit x3, shortbow); SA spells, turn undead; AL CN; SV Fort +4, Ref +5, Will +3; Str 14, Dex 20, Con 10, Int 8, Wis 12, Cha 8. Height 3 ft 6 in; Weight 34 lbs. Skills and Feats: Spot +3, Spellcraft +0; Point Blank Shot, Rapid Shot, Weapon Focus (shortbow). Cleric Spells Prepared (3/2): 0 – detect magic, light, virtue; 1 – bless, magic weapon. Domain Spells (Brandobaris/Trickery and Luck): 1 – change self. SA - Turn Undead (Su): 2/day, Sollir Furryfoot can attempt to turn undead creatures. He can turn undead with no more than (1d20-8)/3 HD. Each attempt, he turns 2d6 total HD. Possessions: mw mighty composite shortbow [+2], mw arrows (45), arrows (20), scrolls of magic weapon (2), mw shortsword, studded leather, wand of cure light wounds, potion of cat's grace, tanglefoot bag, holy symbol (stone with halfling's footprint). He can fire 2 arrows at +9/+9 within 30ft. of a opponent for 1d6+3 damage. Description: Sollir Furryfoot is a young halfling who has been wanting to adventure for 'eternity' according to him. He has learned the art of fighting and has shown great talent with bows; he also has a clerical aspect and worships Brandobaris, the halfling god of stealth, thievery, adventuring, and rogues. Sollir has learned his art of fighting from his community militia and his service to Brandobaris when he was young and in perilous danger, by fate and fickle of luck, he managed to survive a deadly accident and thanked Brandobaris from that day. Sollir is a very chaotic character, and a very curious one too; he usually relies on his Luck domain when he finds himself in trouble. Goals: Go on a big adventure like he's always dreamed of, take risks and perils and live through them, and spread some mischief and make it home with some money. [/QUOTE]
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