Xath
Moder-gator
I have a love-hate relationship with metamagic feats. I love them when I play a spontaneous caster. I hate them when I'm not. I have developed a quasi-love for the Sudden metamagic feats, but they're limited to the main sub-set of metamagic feats. So what's a girl to do when her Wizard becomes too deadly?
I realize that the PHBII put out a strand of spells that are designed to do Non-Lethal damage (the Whelm variety), but they're no good against anything with a will save. So I've been looking at the metamagic feat "Non-Lethal Substitution." And I have to admit, I have some issues.
#1. It's not spontaneous, nor is it offered in a spontaneous variety. A fighter can choose to take a -4 penalty at any time to deal non-lethal damage. A +1 weapon enhancement (mercy) will let you do subdual essentially at will. So why must I wake up in the morning and know whether or not I want to take my limited number of damage-dealing spells and make them lethal or not?
#2. +1 Spell Level. I'm paying more as a caster to do damage that can be wiped out by one Cure Minor Wounds? [And I realize that this is a campaign-specific house rule. In our game, ANY magical curing removes ALL sub-dual damage]
So in this vein, and with non-lethal damage being nerfed in the ay that it is, is it still right for non-lethal substitution of spell damage to cost so much? What would you suggest as an alternative?
I realize that the PHBII put out a strand of spells that are designed to do Non-Lethal damage (the Whelm variety), but they're no good against anything with a will save. So I've been looking at the metamagic feat "Non-Lethal Substitution." And I have to admit, I have some issues.
#1. It's not spontaneous, nor is it offered in a spontaneous variety. A fighter can choose to take a -4 penalty at any time to deal non-lethal damage. A +1 weapon enhancement (mercy) will let you do subdual essentially at will. So why must I wake up in the morning and know whether or not I want to take my limited number of damage-dealing spells and make them lethal or not?
#2. +1 Spell Level. I'm paying more as a caster to do damage that can be wiped out by one Cure Minor Wounds? [And I realize that this is a campaign-specific house rule. In our game, ANY magical curing removes ALL sub-dual damage]
So in this vein, and with non-lethal damage being nerfed in the ay that it is, is it still right for non-lethal substitution of spell damage to cost so much? What would you suggest as an alternative?