RangerWickett
Legend
I run two games, one at college, one back home during the summer and winter breaks.
At my home game, I run a very straight up, good guys vs. bad guys deal, mostly in reaction to the difficulties I've had with my college game. The PCs in my home game go traveling around, fighting evil wherever they fight it, and all of the dangers are very distant from any personal backstory they have.
In my college game, the campaign takes place during a war between a Roman-like human empire (called the Seren Empire) and a sort of Native American-reservation group of Elves (called the Shahalesti), that the humans had pushed into isolated forests. There's also a nearby primitive human country that is similar to north Africa (called Gresia), which is loosely allied with the Elves to try to stop the Roman-like empire from expanding its borders any further.
Thing is, the PCs are all from different backgrounds. A thief-shopkeeper from the Seren Empire, a half-Elf/half-human rogue whose parents were killed because they crossed races, an Elf ranger who hates the Serens, a Gresian traveling warrior, a primitive berserker from a tribe that was destroyed by the Serens, and a Seren soldier who has the favor of both the Elvish and human royalty. At the start of the campaign, they all came together to stop some bad guys, and they were harried by Orcs and such, and so eventually they came to trust each other, even though they weren't too fond of each other's countries.
Then I started working in people's backstories, giving them conflicts to weigh in on, and choices of who to side with. As the war brewed between the Serens and the Elves, I discovered that both the players and their PCs couldn't take sides. For several months, I foolishly tried to motivate them into working for one side or the other, with the end result that they became mercenaries. They felt no moral obligations to either side, so they turned from being a good party into a neutral one.
I'm trying to get them back to fighting some prominent bad guys, but I wonder if others have faced similar problems and might have suggestions for how to give PCs moral dilemmas, without encouraging them to give up their morality all together.
At my home game, I run a very straight up, good guys vs. bad guys deal, mostly in reaction to the difficulties I've had with my college game. The PCs in my home game go traveling around, fighting evil wherever they fight it, and all of the dangers are very distant from any personal backstory they have.
In my college game, the campaign takes place during a war between a Roman-like human empire (called the Seren Empire) and a sort of Native American-reservation group of Elves (called the Shahalesti), that the humans had pushed into isolated forests. There's also a nearby primitive human country that is similar to north Africa (called Gresia), which is loosely allied with the Elves to try to stop the Roman-like empire from expanding its borders any further.
Thing is, the PCs are all from different backgrounds. A thief-shopkeeper from the Seren Empire, a half-Elf/half-human rogue whose parents were killed because they crossed races, an Elf ranger who hates the Serens, a Gresian traveling warrior, a primitive berserker from a tribe that was destroyed by the Serens, and a Seren soldier who has the favor of both the Elvish and human royalty. At the start of the campaign, they all came together to stop some bad guys, and they were harried by Orcs and such, and so eventually they came to trust each other, even though they weren't too fond of each other's countries.
Then I started working in people's backstories, giving them conflicts to weigh in on, and choices of who to side with. As the war brewed between the Serens and the Elves, I discovered that both the players and their PCs couldn't take sides. For several months, I foolishly tried to motivate them into working for one side or the other, with the end result that they became mercenaries. They felt no moral obligations to either side, so they turned from being a good party into a neutral one.
I'm trying to get them back to fighting some prominent bad guys, but I wonder if others have faced similar problems and might have suggestions for how to give PCs moral dilemmas, without encouraging them to give up their morality all together.