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<blockquote data-quote="Aldarc" data-source="post: 8880286" data-attributes="member: 5142"><p>I assume that this thread is about looking for D&D-like (heroic) fantasy adventure TTRPGs that are not under the OGL? I will focus on games that qualify for this "out of the box" and then throw in a few that are generic tool kit systems that can be customized for fantasy. </p><p></p><p><strong><em>Fantasy AGE </em></strong>(Green Ronin): It's new player friendly IME. The 3d6 stunt point system is fun for many new players. There are three, soon to be four, broad classes with subtype like Specializations. Magic is organized in themes (e.g., fire, illusion, plant, healing, etc.) and is not as "dense" or overwhelming as it can be in D&D.</p><p></p><p><strong><em>Index Card RPG</em>: </strong>a super light and stipped down version of D&D that uses the Creative Commons License. Incredibly hackable.</p><p></p><p><strong><em>Worlds Without Number</em></strong> (Kevin Crawford): If B/X, Traveller, and True 20 raised a baby together, creating a mix of OSR and modern sensibilities. Has tools and advice for running sandbox games. The implied and default setting is Dying Earth.</p><p></p><p><strong><em>Dungeon World</em>: </strong>a Powered by the Apocalype game that tries to evoke old school D&D. However, I would recommend the more polished and free variant <em><strong>Homebrew World </strong></em>(Jeremy Strandberg), albeit modified for longer campaigns, or <em><strong>Freebooters on the Frontier</strong></em> (Jason Lutes). The latter two authors have carried the DW torch whereas the original authors of DW have moved on.</p><p>* <strong><em>Stonetop</em> </strong>(Jeremy Strandberg): a more focused and polished DW-adjacent game focusing on adventurers being residents of an Iron Age village who quest to improve the lives of the village.</p><p></p><p><strong><em>Fabula Ultima</em>: </strong>a TTRPG based on and inspired by JRPGs. The game is also influenced heavily by tabletop games like 4e D&D, Fate, Cortex Prime, Apocalypse World, and Blades in the Dark.</p><p></p><p><strong><em>Shadow of the Demon Lord</em> </strong>(Rob Schwalb): dark fantasy love child of D&D 5e and Warhammer Fantasy RP. A lot of character-building options even within 10 levels, as characters pick a Novice, Expert, and Master "paths" that can be mixed in all sorts of combinations.</p><p>* <strong><em>Shadow of the Weird Wizard</em></strong> is on the way soon, with the Kickstarter hopefully in March 2023. It will be Rob Schwalb's ode to Greyhawk and Gygaxian fantasy.</p><p></p><p><strong>Generic Toolkit Systems </strong></p><ul> <li data-xf-list-type="ul">Cypher System</li> <li data-xf-list-type="ul">Savage Worlds</li> </ul><p></p><p>However, if I had to pick which games that I would run for groups of more casual players? Fantasy AGE, Index Card RPG, or Dungeon World.</p></blockquote><p></p>
[QUOTE="Aldarc, post: 8880286, member: 5142"] I assume that this thread is about looking for D&D-like (heroic) fantasy adventure TTRPGs that are not under the OGL? I will focus on games that qualify for this "out of the box" and then throw in a few that are generic tool kit systems that can be customized for fantasy. [B][I]Fantasy AGE [/I][/B](Green Ronin): It's new player friendly IME. The 3d6 stunt point system is fun for many new players. There are three, soon to be four, broad classes with subtype like Specializations. Magic is organized in themes (e.g., fire, illusion, plant, healing, etc.) and is not as "dense" or overwhelming as it can be in D&D. [B][I]Index Card RPG[/I]: [/B]a super light and stipped down version of D&D that uses the Creative Commons License. Incredibly hackable. [B][I]Worlds Without Number[/I][/B] (Kevin Crawford): If B/X, Traveller, and True 20 raised a baby together, creating a mix of OSR and modern sensibilities. Has tools and advice for running sandbox games. The implied and default setting is Dying Earth. [B][I]Dungeon World[/I]: [/B]a Powered by the Apocalype game that tries to evoke old school D&D. However, I would recommend the more polished and free variant [I][B]Homebrew World [/B][/I](Jeremy Strandberg), albeit modified for longer campaigns, or [I][B]Freebooters on the Frontier[/B][/I] (Jason Lutes). The latter two authors have carried the DW torch whereas the original authors of DW have moved on. * [B][I]Stonetop[/I] [/B](Jeremy Strandberg):[B] [/B]a more focused and polished DW-adjacent game focusing on adventurers being residents of an Iron Age village who quest to improve the lives of the village. [B][I]Fabula Ultima[/I]: [/B]a TTRPG based on and inspired by JRPGs. The game is also influenced heavily by tabletop games like 4e D&D, Fate, Cortex Prime, Apocalypse World, and Blades in the Dark. [B][I]Shadow of the Demon Lord[/I] [/B](Rob Schwalb): dark fantasy love child of D&D 5e and Warhammer Fantasy RP. A lot of character-building options even within 10 levels, as characters pick a Novice, Expert, and Master "paths" that can be mixed in all sorts of combinations. * [B][I]Shadow of the Weird Wizard[/I][/B] is on the way soon, with the Kickstarter hopefully in March 2023. It will be Rob Schwalb's ode to Greyhawk and Gygaxian fantasy. [B]Generic Toolkit Systems [/B] [LIST] [*]Cypher System [*]Savage Worlds [/LIST] However, if I had to pick which games that I would run for groups of more casual players? Fantasy AGE, Index Card RPG, or Dungeon World. [/QUOTE]
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