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<blockquote data-quote="Lanefan" data-source="post: 8881803" data-attributes="member: 29398"><p>Same here, but it's still cool to hear about these other systems and their relation to WotC/OGL.</p><p></p><p>I didn't realize Dungeon World was completely divorced from the OGL. For some while now (2 years? 3 years?) a friend has been running a game using some sort of mashup of our homebrew 1e variant and Dungeon World as her rules system; I guess it must be going OK as they're still at it (their next session should start within an hour or so, in fact).</p><p></p><p>I don't need to support them either, but at the end of the day I'll concede they do own at least some of the IP and in all fairness over the last 10 years or so (the last two months notwithstanding) have done a pretty good job* in marketing the game and increasing its popularity.</p><p></p><p>* - even if sometimes that "pretty good job" simply meant getting out of the way of things like Critical Role and giving them room to rock.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8881803, member: 29398"] Same here, but it's still cool to hear about these other systems and their relation to WotC/OGL. I didn't realize Dungeon World was completely divorced from the OGL. For some while now (2 years? 3 years?) a friend has been running a game using some sort of mashup of our homebrew 1e variant and Dungeon World as her rules system; I guess it must be going OK as they're still at it (their next session should start within an hour or so, in fact). I don't need to support them either, but at the end of the day I'll concede they do own at least some of the IP and in all fairness over the last 10 years or so (the last two months notwithstanding) have done a pretty good job* in marketing the game and increasing its popularity. * - even if sometimes that "pretty good job" simply meant getting out of the way of things like Critical Role and giving them room to rock. [/QUOTE]
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