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<blockquote data-quote="Tales and Chronicles" data-source="post: 8884730" data-attributes="member: 6871653"><p>HP bloat + very efficient damage reduction from armors. </p><p>It is also not hard to ''auto-hit'' most creatures after 5-6th level.</p><p></p><p>So it becomes a game slog because you roll only to see if you Stunt (rolling double of the 3d6s) and hope to at least deal some damage to a creature with a huge pool of hp, even at low-level. </p><p></p><p>There's also some shoehorning going one with the class, giving melee only features to the Warrior and ranged only to the Rogue. </p><p></p><p>But its a pretty basic and simple system, its not hard to correct those and some issues were even addressed in the companion (optional rules to boost damage or halve HP, frex). </p><p></p><p>There's also a distinct lack of monsters. There's only a few enemies in the corebook and a single thin(while quite good) bestiary. And since there's 9 stats, making new enemies can take some time; not PF 1 time, but still a little long.</p></blockquote><p></p>
[QUOTE="Tales and Chronicles, post: 8884730, member: 6871653"] HP bloat + very efficient damage reduction from armors. It is also not hard to ''auto-hit'' most creatures after 5-6th level. So it becomes a game slog because you roll only to see if you Stunt (rolling double of the 3d6s) and hope to at least deal some damage to a creature with a huge pool of hp, even at low-level. There's also some shoehorning going one with the class, giving melee only features to the Warrior and ranged only to the Rogue. But its a pretty basic and simple system, its not hard to correct those and some issues were even addressed in the companion (optional rules to boost damage or halve HP, frex). There's also a distinct lack of monsters. There's only a few enemies in the corebook and a single thin(while quite good) bestiary. And since there's 9 stats, making new enemies can take some time; not PF 1 time, but still a little long. [/QUOTE]
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