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<blockquote data-quote="Warbridge" data-source="post: 4261508" data-attributes="member: 63977"><p>I didn't mean to lump everyone into one basket and label anyone. In this particular situation, what I pointed out isn't even an analogy since we are actually talking about a virtual room full of virtual strangers. You may be quite right about this being a hobby for introverts, but I think there's probably a mix of both as far as roleplayers go. The deeper we drill into it, the more like a thesis this becomes though, and I'm trying not to throw reams of paper at you for a change.</p><p></p><p>Human nature may be the easiest thing to label it. Let's say for a moment that the majority of players are introverts. Then suppose that a person will often roleplay a character that is somewhat different from themself. If this is the case, then the introverts are most often playing extroverted characters, the degree of which may vary a lot. Depending on how much and personal taste of the other players, that character might find themselves less than adored. I think it is also safe to say that we will exaggerate certain traits or ideas for the extrovert character to make them seem cool or tougher: the "been there, done that" mantra being the most familiar. </p><p></p><p>I may have digressed a little. If the introverted player is in a room full of strangers trying to find their good intro point, and the extroverted character exudes a blase attitude toward everything between the two they are trying to find a connection while keeping everyone at arms length. Major mixed signals. Not only confusing to the player, but everyone else in the room I would imagine.</p><p></p><p>The practice of ignoring "n00bs" is one I'm familiar with as well, and I think it makes freeform RP difficult to get into as a hobby. Nothing like alienating new players who are trying to break into it. As we all get new priorities in life, we can probably expect the number of existing players to dwindle, and if the number of new players lessens as well then this sort of RP will wither up and die. Remember that we were all new once, and some of us aren't even new we just took an extended break.</p><p></p><p>The anti-social tendencies I've also noticed. No one specific, and not any single player as far as I can tell. It is difficult to be an outsider these days, more than I remember anyway; the bad reactions have ranged from simple snobbery to mild hostility both in character and out. It might just be my imagination, but it seems like such incidents are increasing as well, which I find frustrating since it tends to rain on a person's evening. Mostly I just find it sad when the anti-social stuff becomes the norm in a predominantly social environment: it sure does kill the joy.</p></blockquote><p></p>
[QUOTE="Warbridge, post: 4261508, member: 63977"] I didn't mean to lump everyone into one basket and label anyone. In this particular situation, what I pointed out isn't even an analogy since we are actually talking about a virtual room full of virtual strangers. You may be quite right about this being a hobby for introverts, but I think there's probably a mix of both as far as roleplayers go. The deeper we drill into it, the more like a thesis this becomes though, and I'm trying not to throw reams of paper at you for a change. Human nature may be the easiest thing to label it. Let's say for a moment that the majority of players are introverts. Then suppose that a person will often roleplay a character that is somewhat different from themself. If this is the case, then the introverts are most often playing extroverted characters, the degree of which may vary a lot. Depending on how much and personal taste of the other players, that character might find themselves less than adored. I think it is also safe to say that we will exaggerate certain traits or ideas for the extrovert character to make them seem cool or tougher: the "been there, done that" mantra being the most familiar. I may have digressed a little. If the introverted player is in a room full of strangers trying to find their good intro point, and the extroverted character exudes a blase attitude toward everything between the two they are trying to find a connection while keeping everyone at arms length. Major mixed signals. Not only confusing to the player, but everyone else in the room I would imagine. The practice of ignoring "n00bs" is one I'm familiar with as well, and I think it makes freeform RP difficult to get into as a hobby. Nothing like alienating new players who are trying to break into it. As we all get new priorities in life, we can probably expect the number of existing players to dwindle, and if the number of new players lessens as well then this sort of RP will wither up and die. Remember that we were all new once, and some of us aren't even new we just took an extended break. The anti-social tendencies I've also noticed. No one specific, and not any single player as far as I can tell. It is difficult to be an outsider these days, more than I remember anyway; the bad reactions have ranged from simple snobbery to mild hostility both in character and out. It might just be my imagination, but it seems like such incidents are increasing as well, which I find frustrating since it tends to rain on a person's evening. Mostly I just find it sad when the anti-social stuff becomes the norm in a predominantly social environment: it sure does kill the joy. [/QUOTE]
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