elbandit
First Post
Howdy!
I have been running my current D&D campaign since 2001 and it is based in a modified greyhawk setting with an epic plot of another anchient evil coming back. I have a party of 8 player characters.
Recently I have noticed the the players do not seem to be taking the game that seriously.
For instance the party is looking for a black prymid in the Bramblewoods that has one of the arch evils imprisioned. They were supred on to seek this out due to dreams the cleric had and an anchient map found in another evil tower. The prymid was burid in an earth quake but has been escavated by some forgotten rat-man race... and the cleric could easily locate the work but using commune with nature spell. Instead one of the players actually stated "Oh, we will just wander around the woods until we find a convient plot device"
I was stunned. Eventually the cleric did use the spell and locate a friendly ranger... who is a plot device and has been following them for sometime..,. and the site where the prymid is bing escavated.
What also bothers me is I introduce one of the main villains of the campaign and he apprently knows the party and can call them by name. Yet my group is not bothered by this... nor are they bothered when he retreats after almost killing them stating "My work here is done". Instead they call the main villain names... like monkey boy.
The villian was low on hitpoints and out of most spells. The majority was burned buffing the mercenaries he had. Besides, he was only to delay the party by wearing them down so that the ritual could be completed and the imprisioned evil released.
I am a big fan of levity, but instances such as this are getting more and more common in the game sessions. Any thoughts on how I can get my group to take the game more serious... or am I just being over sensitive?
I have been running my current D&D campaign since 2001 and it is based in a modified greyhawk setting with an epic plot of another anchient evil coming back. I have a party of 8 player characters.
Recently I have noticed the the players do not seem to be taking the game that seriously.
For instance the party is looking for a black prymid in the Bramblewoods that has one of the arch evils imprisioned. They were supred on to seek this out due to dreams the cleric had and an anchient map found in another evil tower. The prymid was burid in an earth quake but has been escavated by some forgotten rat-man race... and the cleric could easily locate the work but using commune with nature spell. Instead one of the players actually stated "Oh, we will just wander around the woods until we find a convient plot device"
I was stunned. Eventually the cleric did use the spell and locate a friendly ranger... who is a plot device and has been following them for sometime..,. and the site where the prymid is bing escavated.
What also bothers me is I introduce one of the main villains of the campaign and he apprently knows the party and can call them by name. Yet my group is not bothered by this... nor are they bothered when he retreats after almost killing them stating "My work here is done". Instead they call the main villain names... like monkey boy.
The villian was low on hitpoints and out of most spells. The majority was burned buffing the mercenaries he had. Besides, he was only to delay the party by wearing them down so that the ritual could be completed and the imprisioned evil released.
I am a big fan of levity, but instances such as this are getting more and more common in the game sessions. Any thoughts on how I can get my group to take the game more serious... or am I just being over sensitive?