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<blockquote data-quote="sithramir" data-source="post: 3253417" data-attributes="member: 12183"><p>I think a perfect answer to this is the Warblade/Swordsage stances and manuevers, etc. To be honest this is probably how a fighter would be re-worked in "4th edition". These things can give you a ton of powerful abilities and options to keep up with a spellcaster. You cannot do things similar to a full caster obviously but it has some pretty neat powers.</p><p></p><p>IE you can get fire resistance equal to your tumble ranks, the ability to shadow jump as a standard, move, or swift action, damage equal to your concentration roll in lieu of a normal roll, a +100 to damage, Iron Heart Surge which allows you to shrug off most effects on you (even antimagic fields per the sage), ways to ignore DR or hardness with a strike, ways to fly for brief times or jump extremely high, etc.</p><p></p><p>Basically it's a huge boost of options for non spellcasters to do a lot of neat things. How does this fit into a normal game? You can play those classes obviously, but perhaps those types of abilities are available via feats? That way a fighter or rogue or ranger, etc can get some added benefits to make up for the fact that they are so dependant on magical items. This really helps give them more power against things like discjunction. What do you think?</p></blockquote><p></p>
[QUOTE="sithramir, post: 3253417, member: 12183"] I think a perfect answer to this is the Warblade/Swordsage stances and manuevers, etc. To be honest this is probably how a fighter would be re-worked in "4th edition". These things can give you a ton of powerful abilities and options to keep up with a spellcaster. You cannot do things similar to a full caster obviously but it has some pretty neat powers. IE you can get fire resistance equal to your tumble ranks, the ability to shadow jump as a standard, move, or swift action, damage equal to your concentration roll in lieu of a normal roll, a +100 to damage, Iron Heart Surge which allows you to shrug off most effects on you (even antimagic fields per the sage), ways to ignore DR or hardness with a strike, ways to fly for brief times or jump extremely high, etc. Basically it's a huge boost of options for non spellcasters to do a lot of neat things. How does this fit into a normal game? You can play those classes obviously, but perhaps those types of abilities are available via feats? That way a fighter or rogue or ranger, etc can get some added benefits to make up for the fact that they are so dependant on magical items. This really helps give them more power against things like discjunction. What do you think? [/QUOTE]
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