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<blockquote data-quote="GraysonEN" data-source="post: 3283653" data-attributes="member: 24147"><p>Throwing them away might not be the right answer for this project, but I'd definately agree that using the Bo9S for inspiration is a good idea.</p><p></p><p>The [Antimagic] feat idea is a great one, imo. It's got precedent with the Mage-Slayer feats, each of which reduces your caster level by 4.</p><p></p><p>A few ideas - Ex feats that give the ability to do things like Dimension Door as a swift action without disorientation (allowing the melee combatant to close the gap and still full attack), grant themselves very high SR against a single spell as an immediate action, or make impossible jump checks in order to reach flying enemies. Starting relatively low would be a useful way of building up to more powerful feats. An exmaple progression below.</p><p></p><p><strong>Resilience [Epic][Antimagic]</strong></p><p><strong>Prerequisites:</strong> BAB +21, Improved Toughness, Epic Will</p><p><strong>Benefit:</strong> Your repeated exposure to hostile magics has inured your body to such an extent that you're capable of resisting them. As an Immediate Action, you may grant yourself Spell Resistance equal to your Hit Dice + 18, which lasts until the beginning of your next turn. Each time you use this feat, you take 1 point of Constitution Damage.</p><p></p><p><strong>Improved Resilience [Epic][Antimagic</strong></p><p><strong>Prerequisites:</strong> BAB +28, Resilience</p><p><strong>Benefit:</strong> As an Immediate Action, you may surround yourself with an effect identical to that of an <em>antimagic field</em>, with the following two exceptions:</p><p>* Any magical item worn or carried by you continues to function, so long as it remains in your sole possession</p><p>* This ability affects only you and items carried by you, regardless of your contact with other creatures or items</p><p>This effect lasts until the beginning of your next turn. Each time you use this feat, you take 1 point of Constitution Damage.</p><p></p><p></p><p>The wording might need to be kicked around a bit (the exceptions seem like a bit of an awkward way to do things), but there's the general idea. The pre-requisites and the [Antimagic] tag make them very difficult for a caster to access and use. With HD+18 SR, at 22nd level, you're getting SR40. A caster with a CL of 22 base, with Epic Spell Penetration (+6), and an Ioun Stone (+1), is still going to need an 11 or better to hit you with a spell. A more typical caster with a mere CL of 22 at your level is going to need an 18.</p></blockquote><p></p>
[QUOTE="GraysonEN, post: 3283653, member: 24147"] Throwing them away might not be the right answer for this project, but I'd definately agree that using the Bo9S for inspiration is a good idea. The [Antimagic] feat idea is a great one, imo. It's got precedent with the Mage-Slayer feats, each of which reduces your caster level by 4. A few ideas - Ex feats that give the ability to do things like Dimension Door as a swift action without disorientation (allowing the melee combatant to close the gap and still full attack), grant themselves very high SR against a single spell as an immediate action, or make impossible jump checks in order to reach flying enemies. Starting relatively low would be a useful way of building up to more powerful feats. An exmaple progression below. [b]Resilience [Epic][Antimagic][/b] [b]Prerequisites:[/b] BAB +21, Improved Toughness, Epic Will [b]Benefit:[/b] Your repeated exposure to hostile magics has inured your body to such an extent that you're capable of resisting them. As an Immediate Action, you may grant yourself Spell Resistance equal to your Hit Dice + 18, which lasts until the beginning of your next turn. Each time you use this feat, you take 1 point of Constitution Damage. [b]Improved Resilience [Epic][Antimagic Prerequisites:[/b] BAB +28, Resilience [b]Benefit:[/b] As an Immediate Action, you may surround yourself with an effect identical to that of an [i]antimagic field[/i], with the following two exceptions: * Any magical item worn or carried by you continues to function, so long as it remains in your sole possession * This ability affects only you and items carried by you, regardless of your contact with other creatures or items This effect lasts until the beginning of your next turn. Each time you use this feat, you take 1 point of Constitution Damage. The wording might need to be kicked around a bit (the exceptions seem like a bit of an awkward way to do things), but there's the general idea. The pre-requisites and the [Antimagic] tag make them very difficult for a caster to access and use. With HD+18 SR, at 22nd level, you're getting SR40. A caster with a CL of 22 base, with Epic Spell Penetration (+6), and an Ioun Stone (+1), is still going to need an 11 or better to hit you with a spell. A more typical caster with a mere CL of 22 at your level is going to need an 18. [/QUOTE]
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