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Non-spellcasting party in high magic campaign
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<blockquote data-quote="Steverooo" data-source="post: 2375749" data-attributes="member: 9410"><p><strong>It's High Magic!</strong></p><p></p><p>So it's high magic... No problem! <em>Focus on it!</em></p><p></p><p>Once they have magical weapons and armor, give them magic items that will aid their plight... Protective items are always good. If they're going to be fried to a crisp, Rings of Protection and Fire Resistance should start showing up. Armor with the Fire Resistance property. Utility items that grant them spell casting ability, like a Ring of Spell Storing, Ioun Stones, Cloaks of Arachnidia (<em>Spider Climb</em> at will, and <em>Web</em>, once/day). Boots of Teleportation, so they can vamoose, when the going gets too tough. Remember, both armor and shields can have special qualities, and other magic items can grant spell use, or protection. Stock the party up on these! Better to have +1 weapons and better armor & protection, in this case, than +5 weapons!</p><p></p><p>Perhaps have an NPC Cleric, with a Ring of Spell Storing with all the needed spells within in. When/if he gets killed, the PCs will have his ring, and can pay some other NPC Cleric to get the spells stored. Also, see if one PC might want to play a Paladin or Ranger, instead of a Fighter. If so, wands and scrolls of Ranger/Paladin spells will work wonders. A Rogue with high enough Use Items skill can do much the same (with many more wasted charges).</p><p></p><p>Also, look at the racial mix of the party... Are there any Elves or Gnomes who can afford to pick up a single level of Wizard or Bard? If so, the whole gamut of Wiz/Bard magic items becomes usable, by them. You might even want to consider opening Gestalt Classes to them.</p><p></p><p>An Alchemy Jug will give them a Potion of Extra-Healing every week, and healing potions are always good as treasure. So are Keoghtom's Ointments, etc. Also, if you have someone (like a Ranger) with Profession: Herbalist, consider adding some simple healing herbs to your game. Aloe Vera heals 1D4 fire damage, if applied within 4 minutes of being burned. Cloves of Thurl, if brewed into tea, will heal 1D4 HP/cup. Mirenna Berries (ala Thomas Covenant) cure 1D100% of all damage taken, per berry... Etc. These things can be bought, or found with Profession: Herbalist checks. All these will go a long way towards helping out a party with healing.</p><p></p><p>Finally, you could just incinerate them, and then suggest to the dead PC's player that (s)he roll up a Cleric/Druid, or at least a Bard/Paladin/Ranger! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="Steverooo, post: 2375749, member: 9410"] [b]It's High Magic![/b] So it's high magic... No problem! [I]Focus on it![/I] Once they have magical weapons and armor, give them magic items that will aid their plight... Protective items are always good. If they're going to be fried to a crisp, Rings of Protection and Fire Resistance should start showing up. Armor with the Fire Resistance property. Utility items that grant them spell casting ability, like a Ring of Spell Storing, Ioun Stones, Cloaks of Arachnidia ([I]Spider Climb[/I] at will, and [I]Web[/I], once/day). Boots of Teleportation, so they can vamoose, when the going gets too tough. Remember, both armor and shields can have special qualities, and other magic items can grant spell use, or protection. Stock the party up on these! Better to have +1 weapons and better armor & protection, in this case, than +5 weapons! Perhaps have an NPC Cleric, with a Ring of Spell Storing with all the needed spells within in. When/if he gets killed, the PCs will have his ring, and can pay some other NPC Cleric to get the spells stored. Also, see if one PC might want to play a Paladin or Ranger, instead of a Fighter. If so, wands and scrolls of Ranger/Paladin spells will work wonders. A Rogue with high enough Use Items skill can do much the same (with many more wasted charges). Also, look at the racial mix of the party... Are there any Elves or Gnomes who can afford to pick up a single level of Wizard or Bard? If so, the whole gamut of Wiz/Bard magic items becomes usable, by them. You might even want to consider opening Gestalt Classes to them. An Alchemy Jug will give them a Potion of Extra-Healing every week, and healing potions are always good as treasure. So are Keoghtom's Ointments, etc. Also, if you have someone (like a Ranger) with Profession: Herbalist, consider adding some simple healing herbs to your game. Aloe Vera heals 1D4 fire damage, if applied within 4 minutes of being burned. Cloves of Thurl, if brewed into tea, will heal 1D4 HP/cup. Mirenna Berries (ala Thomas Covenant) cure 1D100% of all damage taken, per berry... Etc. These things can be bought, or found with Profession: Herbalist checks. All these will go a long way towards helping out a party with healing. Finally, you could just incinerate them, and then suggest to the dead PC's player that (s)he roll up a Cleric/Druid, or at least a Bard/Paladin/Ranger! :p [/QUOTE]
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