Empirate
First Post
[EDIT: Thread should be called "Non-standard rewards for DMs to use", obviously. Sorry for that.]
What kinds of non-standard rewards have you used as a DM?
Gold, XP, items etc. are fine and dandy, but there are times when you want to give the PCs something special, something not usually attainable, something memorable, or all of these. Rewards of this kind can range all the way from the mundanely mechanical (a save bonus vs. a specific attack form, for example) to the heavily game-world-involved (e.g., a title of nobility).
Personally, I make heavy use of this kind of rewards. It's not just cool and provides one or more PCs with something a little more special than those 1d6x100 gp worth of gems the Ogre carried - it can also be used to improve game balance, to provide plot hooks etc.
Things I've done:
I've given a PC in a solo campaign a permanent +2 bonus to saves vs. spider venom, after he waded through an adventure full of spider-y creatures and got bitten like a hundred times. Small bonus, and not actually that exciting, but the fact that his in-game experiences actually influenced his character's abilities in a tangible way meant a lot to the player. He was more grateful than if he'd found a +5 sword.
I've given a Druid PC who studied under a more experienced Druid for a time access to a Spell Compendium spell (not a book I usually allow in my 3.x campaigns). Bite of the Wererat, a personal buff spell that actually makes the PC useful in a fight for the first time: she took some underpowered options and has weak melee ability, but is the party's designated tank, so this reward has the neat side effect of rounding out the party's capabilities a bit.
The same PC will likely acquire the higher-level Druid's meditation crystal soon (the big guy has turned evil and the party will probably have to fight him at some point). That crystal is a very useful magic item in its own right, but by breaking it in a druidic ceremony, the PC can exchange the item's power for a whole slew of powerful Spell Compendium spells.
A Rogue who died in a rather unsatisfying manner (high-level Assassin snuck up on her, got a death attack in, dead in the surprise round) was brought back to life as a Tiefling - free True Resurrection, although she had to trade a class level for the Tiefling's LA. She had been trafficking with demonic powers for a while by then, and her "patron" decided she was far too useful on the prime material to have her pass on into his realm yet. Some pretty envenomed barbs attached to that "reward", though, obviously...
After the party had saved a powerful Rakshasa Ur-Priest from an order of holy warriors, I rewarded one of the PCs (a Fighter/Bard, of all things) with access to the Ur-Priest prestige class, which I'd not normally condone in any way. The PC was underpowered enough up to that point so this felt like a needed upgrade - three or four levels later, he was actually able to impress the rest of the party with his versatile abilities.
I've also been on the receiving end of this kind of specialized reward. The DM in a game I'm just a player in decided to cut most all permanent magic items out of the game. Instead of magic items, which are still assumed to a great degree by the system (Pathfinder, in this case) to maintain game balance, this DM has decided to give us personal quests. Fulfilling our personal quest (planned by him to be doable by level 6) results in a whole set of permanent abilities that are highly customized to be useful and special to that PC only. The last personal quest has been finished last gaming night, so now my 6th level Evoker is the proud owner of a special, Djinni-ensorcelled spellbook, which reflects my PC's thoughts and ideas to some degree: I can develop a spell not on my class' spell list each level, among other spell-related benefits. I can also summon an air or lightning elemental for a few rounds each day, kind of a magical spitting image of my PC. I can apply my Intelligence bonus to one saving throw each day. And I will get the use of one Wish spell (the Djinni coming back to do me one service) when I really need it - probably right near campaign's end.
When do you feel you've gotten really creative when it came to rewarding your players? What were your most memorable treasures?
What kinds of non-standard rewards have you used as a DM?
Gold, XP, items etc. are fine and dandy, but there are times when you want to give the PCs something special, something not usually attainable, something memorable, or all of these. Rewards of this kind can range all the way from the mundanely mechanical (a save bonus vs. a specific attack form, for example) to the heavily game-world-involved (e.g., a title of nobility).
Personally, I make heavy use of this kind of rewards. It's not just cool and provides one or more PCs with something a little more special than those 1d6x100 gp worth of gems the Ogre carried - it can also be used to improve game balance, to provide plot hooks etc.
Things I've done:
I've given a PC in a solo campaign a permanent +2 bonus to saves vs. spider venom, after he waded through an adventure full of spider-y creatures and got bitten like a hundred times. Small bonus, and not actually that exciting, but the fact that his in-game experiences actually influenced his character's abilities in a tangible way meant a lot to the player. He was more grateful than if he'd found a +5 sword.
I've given a Druid PC who studied under a more experienced Druid for a time access to a Spell Compendium spell (not a book I usually allow in my 3.x campaigns). Bite of the Wererat, a personal buff spell that actually makes the PC useful in a fight for the first time: she took some underpowered options and has weak melee ability, but is the party's designated tank, so this reward has the neat side effect of rounding out the party's capabilities a bit.
The same PC will likely acquire the higher-level Druid's meditation crystal soon (the big guy has turned evil and the party will probably have to fight him at some point). That crystal is a very useful magic item in its own right, but by breaking it in a druidic ceremony, the PC can exchange the item's power for a whole slew of powerful Spell Compendium spells.
A Rogue who died in a rather unsatisfying manner (high-level Assassin snuck up on her, got a death attack in, dead in the surprise round) was brought back to life as a Tiefling - free True Resurrection, although she had to trade a class level for the Tiefling's LA. She had been trafficking with demonic powers for a while by then, and her "patron" decided she was far too useful on the prime material to have her pass on into his realm yet. Some pretty envenomed barbs attached to that "reward", though, obviously...
After the party had saved a powerful Rakshasa Ur-Priest from an order of holy warriors, I rewarded one of the PCs (a Fighter/Bard, of all things) with access to the Ur-Priest prestige class, which I'd not normally condone in any way. The PC was underpowered enough up to that point so this felt like a needed upgrade - three or four levels later, he was actually able to impress the rest of the party with his versatile abilities.
I've also been on the receiving end of this kind of specialized reward. The DM in a game I'm just a player in decided to cut most all permanent magic items out of the game. Instead of magic items, which are still assumed to a great degree by the system (Pathfinder, in this case) to maintain game balance, this DM has decided to give us personal quests. Fulfilling our personal quest (planned by him to be doable by level 6) results in a whole set of permanent abilities that are highly customized to be useful and special to that PC only. The last personal quest has been finished last gaming night, so now my 6th level Evoker is the proud owner of a special, Djinni-ensorcelled spellbook, which reflects my PC's thoughts and ideas to some degree: I can develop a spell not on my class' spell list each level, among other spell-related benefits. I can also summon an air or lightning elemental for a few rounds each day, kind of a magical spitting image of my PC. I can apply my Intelligence bonus to one saving throw each day. And I will get the use of one Wish spell (the Djinni coming back to do me one service) when I really need it - probably right near campaign's end.
When do you feel you've gotten really creative when it came to rewarding your players? What were your most memorable treasures?
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