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Non-stereotypical versions of PHB races
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<blockquote data-quote="AbeTheGnome" data-source="post: 3384533" data-attributes="member: 47933"><p>Well, I've turned the evil factor on the Dark Elves down a notch... or rather, turned up the sympathetic factor. They're basically just hedonists that have turned to demon-worship, mainly as a rebellion against their stoic, cast-based High-Elven cousins. </p><p></p><p>The High Elves turned out to be a cross between Vulcans and Githyanki (strange combination, I know) in that they strive to suppress emotions and nonconformity, and they're extremely racist and expansionistic. </p><p></p><p>Dwarves are very much akin to the post-Viking Age Scandinavian cultures- barbarians pretending to be kings, who have only recently chosen the path of trade over war. </p><p></p><p>Orcs are like any other hunter-gatherer culture whose entire subsistence is based around large herbivores. Each tribe has its own customs, and none are inherently evil, a lot like the orcs of Eberron. </p><p></p><p>Gnomes are akin to Eberron's as well, with a few personal tweaks. They've invented many useful things- spectacles, clockwork, magnetic compasses, golem submarines- but they're keeping their secrets secret. </p><p></p><p>I'm thinking about leaving halflings out altogether, but if I use them they'll probably be analogues to the Roma. </p><p></p><p>Kobolds are a pest in every major city. They eat rotten food and live in refuse pits, placing value on the trash of other races. </p><p></p><p>That was a brief rundown, but it's pretty much where I'm at now.</p></blockquote><p></p>
[QUOTE="AbeTheGnome, post: 3384533, member: 47933"] Well, I've turned the evil factor on the Dark Elves down a notch... or rather, turned up the sympathetic factor. They're basically just hedonists that have turned to demon-worship, mainly as a rebellion against their stoic, cast-based High-Elven cousins. The High Elves turned out to be a cross between Vulcans and Githyanki (strange combination, I know) in that they strive to suppress emotions and nonconformity, and they're extremely racist and expansionistic. Dwarves are very much akin to the post-Viking Age Scandinavian cultures- barbarians pretending to be kings, who have only recently chosen the path of trade over war. Orcs are like any other hunter-gatherer culture whose entire subsistence is based around large herbivores. Each tribe has its own customs, and none are inherently evil, a lot like the orcs of Eberron. Gnomes are akin to Eberron's as well, with a few personal tweaks. They've invented many useful things- spectacles, clockwork, magnetic compasses, golem submarines- but they're keeping their secrets secret. I'm thinking about leaving halflings out altogether, but if I use them they'll probably be analogues to the Roma. Kobolds are a pest in every major city. They eat rotten food and live in refuse pits, placing value on the trash of other races. That was a brief rundown, but it's pretty much where I'm at now. [/QUOTE]
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