So, if the arguing on ENWorld is any guide to the sentiments of the fanbase, WotC will almost certainly have both a Vancian and a non-Vancian arcane caster in the 5E Player's Handbook. It's the only way to please both sides. The Vancian class will likely resemble the traditional wizard, albeit with a little tweaking and polishing. But what about the non-Vancian class?
What I'd like to see: A warlock class, along the general lines of the 3E version, with a bunch of at-will abilities and no encounter or daily powers. (Maybe give them some rituals as well. Rituals seem to fit the warlock nicely.) However, the warlock would also have a mechanism similar to the 4E pact boon. I'll call it "dark favor" for now.
Each time an enemy is reduced to zero hit points, the warlock's dark favor increases by 1. Some of the warlock's combat powers can only be used when her dark favor has reached a certain level. After 5 minutes, dark favor disappears, so it's effectively a per-encounter thing. This gives the warlock some variety in combat, and "back-loads" her powers so that the big guns come out near the end of the fight when everybody's starting to get bored.
(Not sure what to do about the situation where the party is fighting a solo monster. Maybe dark favor comes each time the warlock successfully uses an attack power, instead of each time an enemy dies?)
What I'd like to see: A warlock class, along the general lines of the 3E version, with a bunch of at-will abilities and no encounter or daily powers. (Maybe give them some rituals as well. Rituals seem to fit the warlock nicely.) However, the warlock would also have a mechanism similar to the 4E pact boon. I'll call it "dark favor" for now.
Each time an enemy is reduced to zero hit points, the warlock's dark favor increases by 1. Some of the warlock's combat powers can only be used when her dark favor has reached a certain level. After 5 minutes, dark favor disappears, so it's effectively a per-encounter thing. This gives the warlock some variety in combat, and "back-loads" her powers so that the big guns come out near the end of the fight when everybody's starting to get bored.
(Not sure what to do about the situation where the party is fighting a solo monster. Maybe dark favor comes each time the warlock successfully uses an attack power, instead of each time an enemy dies?)