CruelSummerLord said:You and your companions have fought and slain the orc chieftain and his minions. The male orcs are all dead.
-Would it be evil to let them live, if you view orcs and other humanoids as inherently evil?
Honestly, that sounds boring to me. When I run or play D&D, I want action and complicated problems. When I just want action, I play video games.Clavis said:IMHO, part of the appeal of a game like D&D is that it allows its participants to imagine a fantasy world where good and evil are objectively real. Alignment was never just a description of how a character acts. It was a statement of which side a creature takes in the cosmos-wide struggle of forces.
D&D was intended as a game of action-filled adventure, not angst-filled ennui. In other words, the default assumption should be that Orcs are evil, and need killing. The players get to be the men (and women) of action that journey to the wilderness, and give the Orcs the killing they deserve. In the real-world it would be deplorable to kill a race based simply on a perception that it is evil. That's all the more reason to have a fantasy game where people get to act out such otherwise unacceptable desires.
If you make the game too much concerned with modern notions of morality, it loses the cathartic value that it otherwise has. It's good for us to pretend there is a place where larger than life people can really solve problems just by hitting them hard enough, and its easy to know who is bad, because they look bad. The real world is complicated enough. Our fantasy worlds might lose all value if even they don't let us get away from mundane morality.
Why should any kind of creature be pure anything? Ambiguity and depth are fun.Fenes said:Are there any pure evil beings in your campaign who are to be killed on sight?
Or is every being a victim?
Obligatory Blackadder quote:GreatLemur said:That was a fun twist to throw at them, and it started sort of a running joke (supported, through sheer coincidence, by later events) that the Cleric was always just raring to go kill some babies.
Blackadder II said:Edmund: Tell him to take his sacred backside out of here, and what's more, if he comes begging again, tell him I shall report him to the Bishop of Bath and Wells, who drowns babies at their christening and eats them in the vestry afterwards.
…
Baldrick: It's that priest. He says he still wants to see you.
Edmund: And did you mention the baby-eating Bishop of Bath and Wells?
Baldrick: I did, My Lord.
Edmund: And what did he say?
Bishop: (enters; shouts) He said, "I *am* the baby-eating Bishop of Bath and Wells!"
Edmund: (sits up with a start) Good lord!
Bishop: You haven't any children, have you, Blackadder.
Edmund: No, no, I'm not married.
Bishop: In that case, I'll skip breakfast and get straight down to business. Do you know what day it is today?
TerraDave said:You all know that "killing evil 'cause its evil" is, er, evil. Right?
It's just that there are "degrees" of Evil. A neighboor who loves to spread gossips just to see the dramah in other people's lives is Evil, but she doesn't deserve a sword to the gut.WayneLigon said:It isn't in a world where you can objectively sort people into Good and Evil with a simple spell or power. If you knew for a fact, an objective non-relative black-and-white fact that someone was Evil you'd be a fool not to at least have them watched. In all likelihood you'd place them in exile, or simply kill them before they can harm someone else or corrupt them to their evil ways.
The reason it's bad to do this in our world is that we can't know if someone is genuinely evil or even if there is such a thing as 'evil'.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.