If making a charger, dipping Bararian 1 for pounce (Complete Champion) like someone alredy said, is great. There are lots of items in MIC to help you move 10' and full attack:
Boots of Sidestepping (3/day FREE 5 ft step + normally alotted 5 ft step; full attack)
some pair of boots actually made to help scouts with this that (IMHO) are inferior to boots of sidestepping and thus I forgot the name
Belt of Battle (can effectively be 3/day move action as a swift among other more costly action options)
Chronocharm of the Horizon Walker (swift 1/day move up to half your speed)
And I'm sure there's more, I'm just forgetting. There's foot straps from some monk-based item set that let you 5 ft step after a charge, not that it'd help a scout get skirmish, but still nifty.
From Book of Nine Swords, the level 5 White Raven Stance, "Press The Advantage," lets you take a 10 ft step instead of a 5 ft step (or a 5 ft step in difficult terrain), which lasts constantly and would single-handedly let you full bow attack every round w/ skirmish, or dance around once already in melee. Unfortunately, since it's a level 5 stance, you would not qualify for it until level 18 without Warblade or Crusader levels. Also, it requires you to know two maneuvers, so it'd end up costing 3 feats. It'd be a better option if the game weren't starting at first level.
For spells to have an ally/cohort cast, look at Spell Compendium. Ones like Slide work fine, others that require a bit more setup (but not much) include Benign Transposition (two allies switch places) and Greater Dimension Door (once/round, the caster can teleport a small amount of allies short range).