I'm A Banana
Potassium-Rich
In response to the debate going on in the lm/gng thread, I've been noticing that many (or a significantly vocal minority) of DM's have troubles with high-level D&D3.5. Saying things like that in normal D&D, mystery, suspense, drama, and nickel-and-diming is impossible to cultivate, especially at high levels (with the correspondingly wondrous spells and survivability).
I'm hoping this thread will help dispel that myth: that great stories can and do exist at high levels, with all the magic accoutrements. So post your fun and engaging examples to this thread, but make sure they're high-powered! To counteract many of the arguments, you may want to pay specific attention to (a) getting your players emotionally attatched to their characters, (b) dealing with divination, resurrection, and teleportation magic, (c) making the PC's fear something as characters (not just subject to dragon's fear).
Go as high as you want, but you should bottom out at about LV10.
Come onnnn, EN World! You're the most creative D&D community in existence. Show me what you've got for high-level fun!
I'm hoping this thread will help dispel that myth: that great stories can and do exist at high levels, with all the magic accoutrements. So post your fun and engaging examples to this thread, but make sure they're high-powered! To counteract many of the arguments, you may want to pay specific attention to (a) getting your players emotionally attatched to their characters, (b) dealing with divination, resurrection, and teleportation magic, (c) making the PC's fear something as characters (not just subject to dragon's fear).
Go as high as you want, but you should bottom out at about LV10.
Come onnnn, EN World! You're the most creative D&D community in existence. Show me what you've got for high-level fun!