Acmite
First Post
As far as I can tell, that is why "Taking 10" exists. If you wish an average result, you take 10.
I like the fact that under stressfull situations, the result is more random. It allows for a more interactive game. It gives the DM an opportunity to explain what happens when the player rolls an abnormally high or low value.
Randomness is an integral part of the game, and of the game design.
I would rather just use the take 10 mechanic.
Having said all that, I'm a die whore. So I'd probably buy one.
I like the fact that under stressfull situations, the result is more random. It allows for a more interactive game. It gives the DM an opportunity to explain what happens when the player rolls an abnormally high or low value.
Randomness is an integral part of the game, and of the game design.
I would rather just use the take 10 mechanic.
Having said all that, I'm a die whore. So I'd probably buy one.
