North by Northwest, Chapter 2.5: Caster and Mouse

"What game am I playing? I think that you'll find that what you want and what my superior, the Frostmaiden, wants are remarkably the same. You just don't know what you want yet — you'll find out soon enough, though. Where things get tricky is in my orders." He pauses as if to think, then shakes his head. "I have my orders. We need things done...a certain way. I'd be highly surprised if you wanted to do things the same way."

He switches the small flask to his other hand and draws a dagger. "Any more questions, or shall we take care of this?"
 

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Cian Dark Elf Bard

Cian, panting from the run through the forest, lets his crossbow hang from its straps and redies his whip. Not knowing too much about the party's history with this fellow Cian remains silent and holds himself ready.

[sblock]Ready action, if this guy tries to drink the potion, Cian will attempt a disarm with his whip.[/sblock]
 

Cole Braddock

So this is guy that they have been after. I wonder if was res As the vile wizard continues on with his monologue for world domination, Cole moves behind the creature in hopes of flanking it.
 

"I am outnumbered, and, if you choose to attack me, I'll probably die." He smirks and raises the flask a couple inches. Cian's whip shoots out, pulling the flask from his hand. The flask falls to the ground and shatters. Everything goes dark.[sblock]Initiative plus 2 rounds, please.[/sblock]
 

[sblock=OOC]
Initiative: 13
[/sblock]

R1) Cellan casts a light spell on his sling, not knowing what else to use. Once he can see what is going on, he will move to the spellcaster's flank to try to keep him boxed in. He keeps a hand on Manakar, not wanting the wolf attacking this creature.

R2) If no one is in melee with the spellcaster, Cellan will cast entangle on him. Otherwise, Cellan will convert the entangle into a summon nature's ally I spell and summon a wolf. He places it on the other side of the spellcaster.
 

Herev

[sblock]
init (1d20+2=7)
[/sblock]

R1) If there is still darkness, Herev charge the last known spot of the spellcaster.
he curse and shouts for the others to make way, he then swings.
If the darkness fades, he charge he charge normally.

R2) Hammer the magic user, hammer him to the ground like nail to a wood.
 

Zeegra

[SBLOCK=Initiative]Initiative for Zeegra and Zottel (1d20+3=10, 1d20+2=19)
(Zottel delays to 10 right after Zeegra)[/SBLOCK]

Zeegra climbs on Zottel's back and urges the large dog forward with a sharp whistle. Her own crossbow is held ready, while her mount and companion charges towards the wizard.

Round 1) Command Zottel to attack the wizard. Mount. Zottel delays and moves to attack, using Scent to help pinpoint the target, if there is still darkness.
Round 2) Load crossbow and ready an attack against the spellcaster, to attack when he attempts to cast a spell. Zottel continues to attack.


[SBLOCK=dice rolls]Zeegra:
Handle Animal (DC 10) (1d20+5=21) - success.
Ride (DC 20 - Fast Mount) (1d20+5=14) - failure, requires a move action then.

Zottel:
Zottel's Attack/Damage/Trip Attempt (1d20+3=21, 1d6+3=6, 1d20+2=13)
Zottel's Attack/Damage/Trip Attempt (1d20+3=7, 1d6+3=4, 1d20+2=18)

I didn't include any ready attacks or AoO (if trip succeeds and the wizard stands up again), just roll those if anything like that happens. :)[/SBLOCK]
 

Cian Dark Elf Bard

Reacting quickly to the change in situation, Cian shouts to Keita in dark Elven. Then he begins a brief ditty culminating a sudden glow on the tip of his whip. He begins to lash the whip in the wizard's direction trying to distract him.


[sblock]Initiative (1d20+3=16) Order the dog forward, cast a light spell on the whip, Aid Another in attack (1d20+4=16) to help Herev in his attack.[/sblock]
 

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