malcolm_n
Adventurer
In preparation for the games I will be setting up to have run in the world of Pnumadesi, I wanted to get some preliminary feedback for the setting. I'll also be going through the book myself and providing some information about design philosophy and rules decisions while we go through it.
So, if you managed to grab the book and had time to read through it, let me know what you think. No post will be ignored. Also, if you're interested in running or playing in an adventure I'll be featuring in the next couple weeks, please also let me know here or through PM so I can start rounding out numbers and DMs.
[sblock=The Sentinel as a class build]When I first posted the Sentinel here as a class about a year ago, a lot of the feedback I got surrounded its similarities with other primal defenders. In redesigning it, I at first tried to get away from that entirely, but didn't like the final result nearly as much as how it was when I started; so I went back to the drawing board. I feel like I hit the nail on the head when I figured introducing a new build for a class wasn't a terrible idea. The problem was I couldn't introduce it for the one to which it was likened, since the GSL only includes druids and barbarians for primal classes at this point. I thought about it and decided finally to make it a generic class build. It's like multiclassing, but there's no feat requirement for it. You just pick the build, apply where necessary, and go.
Now I'm curious about reception of this interesting take on generic class builds. It certainly opens up some design territory that may or may not have been so easily accessed before.[/sblock] To help bring others to the conversation (suppose they couldn't download it), here's a quick overview of the sentinel build.
[sblock=The Sentinel Class Build] CLASS TRAITS
Requirements: Primal Defender
Role: Defender. You guard your home and your allies with fierce, animalistic fervor. You also make a decent striker if you focus on doing so.
Power Source: Primal. You call upon the powers of nature to stalk through the wilderness and face enemies as a beast amongst men.
Key Abilities: The primary attack stat for a sentinel is the same as that of the base class. If the base class uses more than one stat to determine attacks and damage, choose one at character creation and stay with that. This choice cannot be retrained later. The sentinel’s secondary stat is Dexterity.
Armor Training: As the base class
Weapon Proficiencies: As the base class
Bonus to Defenses: As the base class
Starting HP: As the base class
HP per level gained: As the base class
Healing Surges: As the base class
Trained Skills: Nature. From the class skills list below, choose three more trained skills at 1st level. Available Skills: Acrobatics (Dex), Athletics (Str), Endurance (Con), Heal (Wis), Intimidate (Cha), Nature (Wis), Perception (Wis), Stealth (Dex). These trained and available skills are in addition to the base class.
New Class Features: Feral Momentum, Imposing Swipe, Nature’s Stride
Sentinels take on the appearance of great animals. Much like a lycanthrope may resemble an amalgamation of humanoid and beast, so too does the Sentinel’s outward appearance change to match his particular beast. Xendauni sentinels, for example, often take on the bearing of a panther and therefore look like a cat always ready to pounce. Conversely, a Sentinel born to the Annodam may fashion herself as a ram.
As a Sentinel, you are a defender. You have a couple of ways to meet this role. You may wade into combat and draw attacks by threatening to only get stronger if you’re not brought down, or you may dart from enemy to enemy, striking them repeatedly before they can even defend against you.[/sblock]
So, if you managed to grab the book and had time to read through it, let me know what you think. No post will be ignored. Also, if you're interested in running or playing in an adventure I'll be featuring in the next couple weeks, please also let me know here or through PM so I can start rounding out numbers and DMs.
[sblock=The Sentinel as a class build]When I first posted the Sentinel here as a class about a year ago, a lot of the feedback I got surrounded its similarities with other primal defenders. In redesigning it, I at first tried to get away from that entirely, but didn't like the final result nearly as much as how it was when I started; so I went back to the drawing board. I feel like I hit the nail on the head when I figured introducing a new build for a class wasn't a terrible idea. The problem was I couldn't introduce it for the one to which it was likened, since the GSL only includes druids and barbarians for primal classes at this point. I thought about it and decided finally to make it a generic class build. It's like multiclassing, but there's no feat requirement for it. You just pick the build, apply where necessary, and go.
Now I'm curious about reception of this interesting take on generic class builds. It certainly opens up some design territory that may or may not have been so easily accessed before.[/sblock] To help bring others to the conversation (suppose they couldn't download it), here's a quick overview of the sentinel build.
[sblock=The Sentinel Class Build] CLASS TRAITS
Requirements: Primal Defender
Role: Defender. You guard your home and your allies with fierce, animalistic fervor. You also make a decent striker if you focus on doing so.
Power Source: Primal. You call upon the powers of nature to stalk through the wilderness and face enemies as a beast amongst men.
Key Abilities: The primary attack stat for a sentinel is the same as that of the base class. If the base class uses more than one stat to determine attacks and damage, choose one at character creation and stay with that. This choice cannot be retrained later. The sentinel’s secondary stat is Dexterity.
Armor Training: As the base class
Weapon Proficiencies: As the base class
Bonus to Defenses: As the base class
Starting HP: As the base class
HP per level gained: As the base class
Healing Surges: As the base class
Trained Skills: Nature. From the class skills list below, choose three more trained skills at 1st level. Available Skills: Acrobatics (Dex), Athletics (Str), Endurance (Con), Heal (Wis), Intimidate (Cha), Nature (Wis), Perception (Wis), Stealth (Dex). These trained and available skills are in addition to the base class.
New Class Features: Feral Momentum, Imposing Swipe, Nature’s Stride
Sentinels take on the appearance of great animals. Much like a lycanthrope may resemble an amalgamation of humanoid and beast, so too does the Sentinel’s outward appearance change to match his particular beast. Xendauni sentinels, for example, often take on the bearing of a panther and therefore look like a cat always ready to pounce. Conversely, a Sentinel born to the Annodam may fashion herself as a ram.
As a Sentinel, you are a defender. You have a couple of ways to meet this role. You may wade into combat and draw attacks by threatening to only get stronger if you’re not brought down, or you may dart from enemy to enemy, striking them repeatedly before they can even defend against you.[/sblock]