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<blockquote data-quote="Belzamus" data-source="post: 5371780" data-attributes="member: 61612"><p>I assume "ritual" is just a name for a type of ability, rather than description of how they work? Because, having a First One (to continue the example) need to go through some of kind process (i.e. require some kind of conscious input of effort beyond simply willing something to happen) just to compel the truth out of someone, doesn't really seem palatable to me. </p><p></p><p>And, really, though, the principle is more or less the same in any addition. You could theoretically add as many "story" powers to a creature as you wanted without increasing its CR, as long as they didn't impact combat in any significant way. </p><p></p><p>I'm sure 4E is fun to play (and design with), but for my purposes it's just not needed. I have a perfectly good system (yes, some people do love your 3.5 work, believe it or not. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />) which I've molded to suit my needs even better, and I have a very large portion of my campaign setting statted up using said system, which describes their capabilities <em>very </em>well, to the point where I can play out fights from the stories I write and have the outcome be almost identical.</p></blockquote><p></p>
[QUOTE="Belzamus, post: 5371780, member: 61612"] I assume "ritual" is just a name for a type of ability, rather than description of how they work? Because, having a First One (to continue the example) need to go through some of kind process (i.e. require some kind of conscious input of effort beyond simply willing something to happen) just to compel the truth out of someone, doesn't really seem palatable to me. And, really, though, the principle is more or less the same in any addition. You could theoretically add as many "story" powers to a creature as you wanted without increasing its CR, as long as they didn't impact combat in any significant way. I'm sure 4E is fun to play (and design with), but for my purposes it's just not needed. I have a perfectly good system (yes, some people do love your 3.5 work, believe it or not. :)) which I've molded to suit my needs even better, and I have a very large portion of my campaign setting statted up using said system, which describes their capabilities [I]very [/I]well, to the point where I can play out fights from the stories I write and have the outcome be almost identical. [/QUOTE]
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