hi
this are templates i have developed, my first developing work
tell me what do you think?
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“Nosferatu” is a template that can be added to any 20 level/HD character has been a vampire for centuries, overlapping with those previous templates rather than adding to them.
Hit Dice: d12s for Hit Dice and has maximum hit points per die.
Speed: fly same speed
Armor Class: gains a deflection bonus equal to its Charisma modifier and the natural armor bonus improves by +30.
Attack: slam attack
Damage: see the universal damage
Special Attacks:
• Blood Drain(Ex): same as vampire but 1d8.
• Children of the Night (Su): call 1d6 vampire 1/day.
• Dominate (Su): same as vampire but like Dominate Monster.
• Create Spawn (Su): same as vampire except that if the creature have 20 or more HD gain the nosferatu template
• Energy Drain (Su): same as vampire but in all natural attacks.
• (Su): see Assimilate cosmic ability.
Special Qualities:
• Damage Reduction (Ex): 20/silver and epic.
• Resistances (Ex): cold and electricity 50.
• Fast Healing (Ex): 25.
• Alternate Form (Su): see polymorph divine ability.
• Gaseous Form (Su):
• See through blood(Su): see postcognition divine ability.
• Turn Resistance (Ex): turn resistance +20.
• Undead Traits:
Saves: Same as the base creature.
Abilities: Str +30, Dex +20, Int +10, Wis +10, Cha +20
Skills: +20 racial bonus on Bluff, Hide, Listen, Move Silently, Search, Sense Motive and Spot checks.
Feats:
Epic Feats: sixth sense, greater combat reflexes, improved dodge, superior initiative, good reflexes
Environment: Any
Organization:
Challenge Rating: Same as base creature 20.
Treasure: Double standard
Alignment: Any evil.
Advancement: By character class.
Level Adjustment: Same as the base creature +30.
Weaknesses: same as vampire add Fire vulnerability
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“Welkin” is a template that can be added to any 120 level/HD character has been a nosferatu for millennial, overlapping with those previous templates rather than adding to them.
Hit Dice: d20s for Hit Dice and has maximum hit points per die.
Speed: fly same speed, for 3 for all movement types.
Armor Class: gains a deflection bonus equal to its Charisma modifier and the natural armor bonus improves by +150.
Attack: slam attack
Damage: as the universal damage
Special Attacks:
• Blood Drain(Ex):same as nosferatu but 1d8 for each 30 HD.
• Children of the Night (Su): call 1d6 nosferatu 1/day
• Dominate (Su): Dominate Monster
• Create Spawn (Su): same as nosferatu except that if the creature have 120 or more HD gain the welkin template
• Energy Drain (Su): same as nosferatu but one negative level for each 24 HD.
• (Su): see Digestio transcendental ability.
• Telekinesis(Su): as the spell as caster level equal to totals HD but without maximum level.
Special Qualities:
• Damage Reduction (Ex): 120/silver and epic.
• Resistances (Ex): cold and electricity 250.
• Fast Healing (Ex): 125
• Alternate Form (Su): see polymorph divine ability
• Gaseous Form (Su):
• See through blood (Su): see postcognition divine ability.
• (Su): see spirited away cosmic ability.
• Turn Resistance (Ex): turn resistance +100.
• Omnicompetent (Ex):
• Undead Traits:
Saves: Same as the base creature.
Abilities: Str +150, Dex +100, Int +50, Wis +50, Cha +100
Skills: +100 racial bonus on Bluff, Hide, Listen, Move Silently, Search, Sense Motive and Spot checks.
Feats:
Epic Feats: sixth sense, epic combat reflexes, improved dodge, superior initiative, good reflexes
Environment:
Organization:
Challenge Rating: Same as base creature +80.
Treasure: Quadruple standard.
Alignment: Any evil.
Advancement: By character class.
Level Adjustment: Same as the base creature +120.
Weaknesses: same as nosferatu add Arithmomania
this are templates i have developed, my first developing work
tell me what do you think?
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“Nosferatu” is a template that can be added to any 20 level/HD character has been a vampire for centuries, overlapping with those previous templates rather than adding to them.
Hit Dice: d12s for Hit Dice and has maximum hit points per die.
Speed: fly same speed
Armor Class: gains a deflection bonus equal to its Charisma modifier and the natural armor bonus improves by +30.
Attack: slam attack
Damage: see the universal damage
Special Attacks:
• Blood Drain(Ex): same as vampire but 1d8.
• Children of the Night (Su): call 1d6 vampire 1/day.
• Dominate (Su): same as vampire but like Dominate Monster.
• Create Spawn (Su): same as vampire except that if the creature have 20 or more HD gain the nosferatu template
• Energy Drain (Su): same as vampire but in all natural attacks.
• (Su): see Assimilate cosmic ability.
Special Qualities:
• Damage Reduction (Ex): 20/silver and epic.
• Resistances (Ex): cold and electricity 50.
• Fast Healing (Ex): 25.
• Alternate Form (Su): see polymorph divine ability.
• Gaseous Form (Su):
• See through blood(Su): see postcognition divine ability.
• Turn Resistance (Ex): turn resistance +20.
• Undead Traits:
Saves: Same as the base creature.
Abilities: Str +30, Dex +20, Int +10, Wis +10, Cha +20
Skills: +20 racial bonus on Bluff, Hide, Listen, Move Silently, Search, Sense Motive and Spot checks.
Feats:
Epic Feats: sixth sense, greater combat reflexes, improved dodge, superior initiative, good reflexes
Environment: Any
Organization:
Challenge Rating: Same as base creature 20.
Treasure: Double standard
Alignment: Any evil.
Advancement: By character class.
Level Adjustment: Same as the base creature +30.
Weaknesses: same as vampire add Fire vulnerability
<!--[if gte mso 9]><xml> <w:WordDocument> <w:View>Normal</w:View> <w:Zoom>0</w:Zoom> <w:HyphenationZone>21</w:HyphenationZone> <w


“Welkin” is a template that can be added to any 120 level/HD character has been a nosferatu for millennial, overlapping with those previous templates rather than adding to them.
Hit Dice: d20s for Hit Dice and has maximum hit points per die.
Speed: fly same speed, for 3 for all movement types.
Armor Class: gains a deflection bonus equal to its Charisma modifier and the natural armor bonus improves by +150.
Attack: slam attack
Damage: as the universal damage
Special Attacks:
• Blood Drain(Ex):same as nosferatu but 1d8 for each 30 HD.
• Children of the Night (Su): call 1d6 nosferatu 1/day
• Dominate (Su): Dominate Monster
• Create Spawn (Su): same as nosferatu except that if the creature have 120 or more HD gain the welkin template
• Energy Drain (Su): same as nosferatu but one negative level for each 24 HD.
• (Su): see Digestio transcendental ability.
• Telekinesis(Su): as the spell as caster level equal to totals HD but without maximum level.
Special Qualities:
• Damage Reduction (Ex): 120/silver and epic.
• Resistances (Ex): cold and electricity 250.
• Fast Healing (Ex): 125
• Alternate Form (Su): see polymorph divine ability
• Gaseous Form (Su):
• See through blood (Su): see postcognition divine ability.
• (Su): see spirited away cosmic ability.
• Turn Resistance (Ex): turn resistance +100.
• Omnicompetent (Ex):
• Undead Traits:
Saves: Same as the base creature.
Abilities: Str +150, Dex +100, Int +50, Wis +50, Cha +100
Skills: +100 racial bonus on Bluff, Hide, Listen, Move Silently, Search, Sense Motive and Spot checks.
Feats:
Epic Feats: sixth sense, epic combat reflexes, improved dodge, superior initiative, good reflexes
Environment:
Organization:
Challenge Rating: Same as base creature +80.
Treasure: Quadruple standard.
Alignment: Any evil.
Advancement: By character class.
Level Adjustment: Same as the base creature +120.
Weaknesses: same as nosferatu add Arithmomania