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Nosferatu and Wlekin template
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<blockquote data-quote="eduar" data-source="post: 5707213" data-attributes="member: 92658"><p>OK folks this is the lasted version</p><p></p><p>I hope you enjoy it and make recommendations to improve</p><p></p><p></p><p>CREATING A NOSFERATU</p><p>“Nosferatu” is a template that can be added to any 30 level/HD character has been a vampire for centuries, overlapping with those previous templates rather than adding to them.</p><p></p><p>Hit Dice: d20s for Hit Dice and has maximum hit points per die.</p><p>Speed: All movement speeds tripled and you gain flight speed perfect</p><p>Armor Class: gains a deflection bonus equal to its Charisma modifier and the natural armor bonus improve by +30.</p><p>Attack: slam attack.</p><p>Damage: see the universal damage table.</p><p>Special Attacks:</p><p>• Blood Drain (Ex, Su): same as vampire but 1d4 for every 30 HD. Instead of a grapple attack you can make a ranged touch attack to drain blood, the range is 400 ft. + 40 ft. /hit die, use this ability in this way is a supernatural effect.</p><p>• Children of the Night (Su): Nosferatu command vampires.</p><p>• Dominate (Su): same as vampire but like Dominate Monster spell.</p><p>• Create Spawn (Su): same as vampire except that if the creature has 30 or more HD gain the Nosferatu template instead.</p><p>• Energy Drain (Su): same as vampire but you deal a negative level for every 6 HD.</p><p>• Telekinesis (Su): as the spell as caster level equal to totals HD (without maximum level).</p><p>Special Qualities:</p><p>• Damage Reduction (Ex): 20/holy silver and epic.</p><p>• Resistances (Ex): cold and electricity 50.</p><p>• Fast Healing (Ex): same as vampire but 25.</p><p>• Alternate Form (Su): as the polymorph spell, caster level equal to totals HD (without maximum level)</p><p>• Gaseous Form (Su): same as vampire but flight speed equal to yours and caster level equals to totals HD.</p><p>• See through blood (Su): you see all the memories of the ones you kill with the ability of energy drain or blood drain.</p><p>• Spider Climb (Ex): same as vampire.</p><p>• Turn Resistance (Ex): turn resistance +20.</p><p>• Undead Traits:</p><p>Saves: Same as the base creature.</p><p>Abilities: Str +30, Dex +20, Int +10, Wis +10, Cha +20</p><p>Skills: +20 racial bonus on Bluff, Hide, Listen, Move Silently, Search, Sense Motive and Spot checks and Maven.</p><p>Feats: Alertness, Combat reflexes, Dodge, Improved initiative and Lightning reflexes.</p><p>Epic Feats: Sixth sense, Improved combat reflexes, Improved dodge, Superior initiative, Epic reflexes.</p><p>Environment:</p><p>Organization:</p><p>Challenge Rating: Same as base creature 20.</p><p>Treasure: Double standard.</p><p>Alignment: Any evil.</p><p>Advancement: By character class.</p><p>Level Adjustment: Same as the base creature +30.</p><p>Weaknesses: you only have the slaying vampire weakness.</p><p></p><p></p><p>CREATING A WELKIN</p><p>“Welkin” is a template that can be added to any 120 level/HD character has been a nosferatu for millennial, overlapping with those previous templates rather than adding to them.</p><p></p><p>Hit Dice: d100s for Hit Dice and has maximum hit points per die.</p><p>Speed: fly same speed, for 10 for all movement types.</p><p>Armor Class: gains a deflection bonus equal to its Charisma modifier and the natural armor bonus improve by +150.</p><p>Attack: slam attack.</p><p>Damage: see the universal damage table.</p><p>Special Attacks:</p><p>• Blood Drain (Ex): same as Nosferatu but now your range is an area centered in you with no save that affect all the living creatures in the area.</p><p>• Children of the Night (Su): command Nosferatu and Vampires.</p><p>• Dominate (Su): same as Nosferatu but ignore immunities to mind affecting effects.</p><p>• Create Spawn (Su): same as Nosferatu except that if the creature has 120 or more HD gain the welkin template instead.</p><p>• Energy Drain (Su): same as Nosferatu but affect all and every of your natural attacks.</p><p>• Detect Thoughts (Su): as the spell caster level equal to totals HD.</p><p>• Telekinesis (Su): as the spell as caster level equal to totals HD (without maximum level).</p><p>• Solid Fog (Su): as the spell caster level equal to totals HD.</p><p>•Devour Soul (Su): imprison the souls of the ones you kill with the ability of energy drain or blood drain.</p><p>Special Qualities:</p><p>You gain Seventh sense, Uncanny dodge, Perfect Initiative and Improved Evasion.</p><p>• Damage Reduction (Ex): 120/-.</p><p>• Resistances (Ex): cold and electricity 250.</p><p>• Fast Healing (Ex): same as Nosferatu but 125, see Life for Blood ability.</p><p>• Alternate Form (Su): as shapechange spell caster level equal to totals HD (without maximum level or size).</p><p>• Gaseous Form (Su): same as Nosferatu.</p><p>• See through blood (Su): same as Nosferatu and you gain the anyfeat ability.</p><p>•Life for Blood (Su): when you reach 0 hit points sacrifice a soul imprisoned to remain a 1 hit point.</p><p>• Spider Climb (Ex): same as vampire.</p><p>• Turn Resistance (Ex): turn resistance +100.</p><p>• Undead Traits: </p><p>Saves: Same as the base creature.</p><p>Abilities: Str +150, Dex +100, Int +50, Wis +50, Cha +100</p><p>Skills: +100 racial bonus on Bluff, Hide, Listen, Move Silently, Search, Sense Motive and Spot checks and Maven and Omnicompetent.</p><p>Feats: Alertness, Combat reflexes, Dodge, Improved initiative and Lightning reflexes.</p><p>Epic Feats: Sixth sense, Improved combat reflexes, Improved dodge, Superior initiative, Epic reflexes, Good Reflexes and Superior Dodge.</p><p>Environment:</p><p>Organization:</p><p>Challenge Rating: Same as base creature +80.</p><p>Treasure: Quadruple standard.</p><p>Alignment: Any evil.</p><p>Advancement: By character class.</p><p>Level Adjustment: Same as the base creature +120.</p><p>Weaknesses: no weaknesses.</p></blockquote><p></p>
[QUOTE="eduar, post: 5707213, member: 92658"] OK folks this is the lasted version I hope you enjoy it and make recommendations to improve CREATING A NOSFERATU “Nosferatu” is a template that can be added to any 30 level/HD character has been a vampire for centuries, overlapping with those previous templates rather than adding to them. Hit Dice: d20s for Hit Dice and has maximum hit points per die. Speed: All movement speeds tripled and you gain flight speed perfect Armor Class: gains a deflection bonus equal to its Charisma modifier and the natural armor bonus improve by +30. Attack: slam attack. Damage: see the universal damage table. Special Attacks: • Blood Drain (Ex, Su): same as vampire but 1d4 for every 30 HD. Instead of a grapple attack you can make a ranged touch attack to drain blood, the range is 400 ft. + 40 ft. /hit die, use this ability in this way is a supernatural effect. • Children of the Night (Su): Nosferatu command vampires. • Dominate (Su): same as vampire but like Dominate Monster spell. • Create Spawn (Su): same as vampire except that if the creature has 30 or more HD gain the Nosferatu template instead. • Energy Drain (Su): same as vampire but you deal a negative level for every 6 HD. • Telekinesis (Su): as the spell as caster level equal to totals HD (without maximum level). Special Qualities: • Damage Reduction (Ex): 20/holy silver and epic. • Resistances (Ex): cold and electricity 50. • Fast Healing (Ex): same as vampire but 25. • Alternate Form (Su): as the polymorph spell, caster level equal to totals HD (without maximum level) • Gaseous Form (Su): same as vampire but flight speed equal to yours and caster level equals to totals HD. • See through blood (Su): you see all the memories of the ones you kill with the ability of energy drain or blood drain. • Spider Climb (Ex): same as vampire. • Turn Resistance (Ex): turn resistance +20. • Undead Traits: Saves: Same as the base creature. Abilities: Str +30, Dex +20, Int +10, Wis +10, Cha +20 Skills: +20 racial bonus on Bluff, Hide, Listen, Move Silently, Search, Sense Motive and Spot checks and Maven. Feats: Alertness, Combat reflexes, Dodge, Improved initiative and Lightning reflexes. Epic Feats: Sixth sense, Improved combat reflexes, Improved dodge, Superior initiative, Epic reflexes. Environment: Organization: Challenge Rating: Same as base creature 20. Treasure: Double standard. Alignment: Any evil. Advancement: By character class. Level Adjustment: Same as the base creature +30. Weaknesses: you only have the slaying vampire weakness. CREATING A WELKIN “Welkin” is a template that can be added to any 120 level/HD character has been a nosferatu for millennial, overlapping with those previous templates rather than adding to them. Hit Dice: d100s for Hit Dice and has maximum hit points per die. Speed: fly same speed, for 10 for all movement types. Armor Class: gains a deflection bonus equal to its Charisma modifier and the natural armor bonus improve by +150. Attack: slam attack. Damage: see the universal damage table. Special Attacks: • Blood Drain (Ex): same as Nosferatu but now your range is an area centered in you with no save that affect all the living creatures in the area. • Children of the Night (Su): command Nosferatu and Vampires. • Dominate (Su): same as Nosferatu but ignore immunities to mind affecting effects. • Create Spawn (Su): same as Nosferatu except that if the creature has 120 or more HD gain the welkin template instead. • Energy Drain (Su): same as Nosferatu but affect all and every of your natural attacks. • Detect Thoughts (Su): as the spell caster level equal to totals HD. • Telekinesis (Su): as the spell as caster level equal to totals HD (without maximum level). • Solid Fog (Su): as the spell caster level equal to totals HD. •Devour Soul (Su): imprison the souls of the ones you kill with the ability of energy drain or blood drain. Special Qualities: You gain Seventh sense, Uncanny dodge, Perfect Initiative and Improved Evasion. • Damage Reduction (Ex): 120/-. • Resistances (Ex): cold and electricity 250. • Fast Healing (Ex): same as Nosferatu but 125, see Life for Blood ability. • Alternate Form (Su): as shapechange spell caster level equal to totals HD (without maximum level or size). • Gaseous Form (Su): same as Nosferatu. • See through blood (Su): same as Nosferatu and you gain the anyfeat ability. •Life for Blood (Su): when you reach 0 hit points sacrifice a soul imprisoned to remain a 1 hit point. • Spider Climb (Ex): same as vampire. • Turn Resistance (Ex): turn resistance +100. • Undead Traits: Saves: Same as the base creature. Abilities: Str +150, Dex +100, Int +50, Wis +50, Cha +100 Skills: +100 racial bonus on Bluff, Hide, Listen, Move Silently, Search, Sense Motive and Spot checks and Maven and Omnicompetent. Feats: Alertness, Combat reflexes, Dodge, Improved initiative and Lightning reflexes. Epic Feats: Sixth sense, Improved combat reflexes, Improved dodge, Superior initiative, Epic reflexes, Good Reflexes and Superior Dodge. Environment: Organization: Challenge Rating: Same as base creature +80. Treasure: Quadruple standard. Alignment: Any evil. Advancement: By character class. Level Adjustment: Same as the base creature +120. Weaknesses: no weaknesses. [/QUOTE]
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