NOT 3rd-4th edition, but life in general

Driddle

First Post
From ENWorld's front page, a quote excerpt from Wyatt: "The reason there's a 'sweet spot' in the current game is that it's the approximate range of levels where, purely by coincidence, the math of the system actually works. In those levels, PCs don't drop after one hit, and they don't take a dozen hits to wear down. In those levels, characters miss monsters occasionally, but less than half the time, and monsters miss characters only slightly more often. It's pure chance, really, but it means the game is fun. Outside of those levels, the math doesn't work that way, and the game stops being fun."

Reminded me of life itself, or at least the professional side of it. When you're learning your (work) skills and finding your way in life, it doesn't take much to knock you down -- one well-placed peer insult, for example, or a job downsizing. Somewhere about five years into your career (to pick a round number), you're comfortably matched with the challenges you face; it's not so hard to drive you to drink, but you look forward to the balance between effort, risk and reward. Then by the time you're at the end of your professional development, you're pretty bored with the entire thing. It's too darned easy. You're vested and no one can knock you down without a lot of special circumstance. .... This progression changes, of course, if you multiclass into another field of expertise. It sorta resets the clock a little as you learn the new stuff.

But looking back over *my* life, at least, I'd have to say that each level has had its own flavor of fun. I wouldn't want to start playing in the "sweet spot" every day. That would have its own drawbacks, the biggest of which would be boredom of consistency.

If I have a point to make at all, it's probably this: Maybe a game system that reflects a character's improvement over time is, by its very nature, incapable of creating a satisfying-yet-stagnant "sweet spot" for play.
 
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I know what your saying, though i'd like to actually get to my "sweet spot" in life.

my life kinda sucks. could be worse, but i think if i could get into the sweet spot everyday i'd go for it. not for gaming, course i never had a sweet spot trouble with gaming. i found each and everylevel had its own challenges to overcome and each could and has been fun.
 

Hmmm... maybe that explains why I've done so much multiclassing.

park ranger 1/medic 2/chemist 1/computer tech 2/web developer 5
 


Scribble said:
Oh oh...

I heard Universe Second Edition was right around the corner...

Now I'll have to roll up a whole new life. :(

Don't worry too much -- you'll have about eight months of prepatory product fanfare to work out some sort of transition character sheet for the New You. :cool:
 


Many people do thrive for that challenge, that new thing, out of their jobs. I know plenty of people that are quite comfortable and happy doing a job that's pretty much the same, day-in-day, day-out. I don't think anyone in their right mind would want to roleplay that, though.

There's nothing wrong with that kind of job. The workers get their challenge and adventure out on the dirt track or tuning up their rig.

Scribble said:
Oh oh...

I heard Universe Second Edition was right around the corner...

Now I'll have to roll up a whole new life. :(

Crap. I heard the DM was a real $&!*
 

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