Saeviomagy said:Further, the text suggests that hitpoints are an abstraction of factors that a character would know.
Actually, the text suggests the opposite.
Since hit points are an abstraction of luck, skill, resolve, and physical endurance, it doesn't make sense that one character would know that another character is "at 12 hit points out of 47".
How does a character know that another character is running out of skill? Or out of luck? Or out of resolve?
On top of that, knows it to the nth degree (i.e. 12 out of 47)?
The DMG explicitly states the player should know information that the character would know.
Additionally, the DMG has an entire section on metagaming thinking and how it should not be allowed.
Knowing that the Wizard is at 12 hit points and the Paladin is at 15 and making a decision on who to heal based on this is metagaming thinking.
The DMG states that players should not use metagaming thinking.
Saeviomagy said:So you're advocating a game where the players don't talk to each other?
You are taking my words out of context. I stated that they should not communicate certain metagaming concepts, not that they should not communicate. Try to stay on topic.
I'll ignore the rest of your tangential comments which have nothing to do with what I wrote.
Saeviomagy said:As a final note:
The DMG does specifically list, under "table talk" that a decision as to whether players can share certain information must be taken. It specifically lists hitpoints as an example of such information.
Yup. A decision should be made. It's up for grabs per gaming group, but there is information on the next page on Metagaming Thinking which indicates that metagaming decision making should be discourage.
Since one section in the DMG says to make a decision on this and the next section discourages metagaming thinking, I make a decision to discourage it. For my game. This more closely follows the suggestions in the DMG. IMO.
Final note: Does your DM tell the players how many hit points the monsters have remaining or total? If a given character should know how many hit points his allies have, why not the monsters?
Answer: Because hit points are a rules concept, not an in character piece of information.
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