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Not *Another* Halfling Thread! (+)
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<blockquote data-quote="Xamnam" data-source="post: 8824968" data-attributes="member: 7037765"><p>I think this could be great, but I do want to offer up that part of the reason I like them (and I've seen other people share this) is that they're kind of a fantasy stepping stone. I see people complain about "Players play Elves like they're just Humans with pointy ears, when a race that lives for hundreds of years should act fundamentally different." Now, I think it's often delivered poorly, and overstated, but I can understand their point.</p><p></p><p>If you're a player, and that's the message you hear, that can be intimidating. It's no small challenge to portray an alien perspective like that. Enter the halfling. Definitionally part of fantasy for many people, and not terribly distant but nonetheless distinct from human in appearance, lifespan, demeanor. Room to step outside of your own lived experience, without needing to discard all of the touchstones of your own life you can lean on.</p><p></p><p>Again, I'm not against giving them a bit more that impacts active play. I think that would make them feel better to a section of the player base. I'm interested to see what ideas people come up with in response to your prompt! But I just would argue the fact that they don't inherently play that differently from humans is not necessarily a weakness.</p></blockquote><p></p>
[QUOTE="Xamnam, post: 8824968, member: 7037765"] I think this could be great, but I do want to offer up that part of the reason I like them (and I've seen other people share this) is that they're kind of a fantasy stepping stone. I see people complain about "Players play Elves like they're just Humans with pointy ears, when a race that lives for hundreds of years should act fundamentally different." Now, I think it's often delivered poorly, and overstated, but I can understand their point. If you're a player, and that's the message you hear, that can be intimidating. It's no small challenge to portray an alien perspective like that. Enter the halfling. Definitionally part of fantasy for many people, and not terribly distant but nonetheless distinct from human in appearance, lifespan, demeanor. Room to step outside of your own lived experience, without needing to discard all of the touchstones of your own life you can lean on. Again, I'm not against giving them a bit more that impacts active play. I think that would make them feel better to a section of the player base. I'm interested to see what ideas people come up with in response to your prompt! But I just would argue the fact that they don't inherently play that differently from humans is not necessarily a weakness. [/QUOTE]
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