D&D General Not *Another* Halfling Thread! (+)

doctorbadwolf

Heretic of The Seventh Circle
Okay hear me out.

What if, a thread about DnD Halflings, but positive?

Finnan alt screenshot.png

Pictured: Finnan O'Foalan Thrice-Dead, Chosen of Mask, son of a Sembian farmer, called Mac Mohrwylaedd in the hin tongue

But seriously, let's talk Harflings in the Dungeons Dragons! In a + thread! So no crapping anyone's ideas, no yucking anyone's yum. If you don't like halflings, think they should get shunted to the Monster Manual, or whatever other hot take, there is a perfectly silly existing thread for that. This here thread is for shirefolk, nomadic river traders, anarcho-socialist mail carriers, also nomadic dinosaur raising tribesfolk of the windy plains, wanderlust fueled engines of unbridled curiosity and optimism, isolationist cannibals, fishers and farmers, thieves and scoundrels, and on very rare occasions, great leaders who unite the free peoples to do great works. Call them Hin, Kender, Hobbits, Talenta, or just plain old Halflings, just don't call them late for dinner! Or supper, for that matter.

We can start with a questions.

A. What is your favorite halfling PC you've played or played alongside or DMed for?

2. What have you done with halflings in a homebrew world, or done to mod their place in a published world, that you're particularly proud of?

Third. What's an idea for either of the above that you haven't gotten a chance to use yet, or haven't finished working out?

Quatrieme. Share your favorite piece of halfling art, an example of your preferred art style or art direction for them. I guess we have to follow our own rules here, too, and not make fun of art styles for halflings that we reeeeeally dislike. Keep it positive!

I'll post mine in a followup post!
 

log in or register to remove this ad

rgoodbb

Adventurer
I'm about to play a female halfling mountain druid called Solveig Skov in a viking-esk campaign. She is a friend of the dwarves, and the living mountain has gifted her powers. She is also called the Scree Witch or the Cave Witch. I am looking forward to playing a Floki/Yoda style role in an old woman's body. I think she will be Stout.

I love the halfling racial abilities. So much so that 25 speed and no Darkvision is not a massive loss for me. I also like looking like the underdog and being overlooked as harmless...
 

Dannyalcatraz

Schmoderator
Staff member
A. What is your favorite halfling PC you've played or played alongside or DMed for?
A friend of mine played a ninja-themed Halfling in a brief 2Ed Dark*Sun campaign. Refined in social situations- an oddity in Athas- and dangerous in combat. Fun PC to play alongside.

I personally played a halfling who was all about ranged combat. Lots of fun to play.
2. What have you done with halflings in a homebrew world, or done to mod their place in a published world, that you're particularly proud of?
For one homebrew, I designed a small-sized flying Thri-Kreen variant that was culturally very halfling-like.
Third. What's an idea for either of the above that you haven't gotten a chance to use yet, or haven't finished working out?
I still haven’t had a chance to play my halfling barbarian who used 2WF with bladed gauntlets.
 

Lanefan

Victoria Rules
As a PC my favourite and longest-serving Hobbit was a fine old chap named Perethorn "Pippin" Greenbuck, a Nature Cleric (you'd call that a Druid).

He liked his creature comforts, and made a point of inserting himself into the "old boys' club" in any town we ever visited so as to ensure himself (and, by extension, the rest of the party) a warm welcome should we return there. But he was also handy in the field over an 8-adventure career, until...

He set and still holds the record among all our games for the farthest negative any creature - friend or foe - has ever gone in hit points, courtesy of his being in a confined space (the inside of a dragon's closed mouth) when a wand of lightning he was carrying broke and released all its charges at once. After every d6 in the room had been rolled several times over, he finished at -265 h.p.

But he did take the dragon down with him. :)
 

They are very cool as riders of monster mounts.

They are perfect for a quiet fantasy farming simulation videogame.

They are right for stories of survival folk horror when the main strategy is stealth instead facing the monsters. Jerren, the evil halflings, can be really dreadful, worse than gnolls.

Law allows your PCs dating and marry halflings.

With the new rules of creations of PCs you can enjoy cute magical girls style Chibiusa or Pretty Cure.

Cute halflings heroines can be useful to sell dolls, posters, waifu-pillows and other merchandising products.

Like Disney princesses they can befriend animals of the forest thanks the spell "speak with animals", oh sorry, those are the gnomes.

Small but tough they can learn martial arts, facing Namekians or Sayians and marry ginoid* A18. Oh, sorry, that is Krilin.

*(ginoid is for female gender, android for male or no-binary).
 

I've not played a lot of halflings, but I've had quite of few players obsess over them. My personal favorite is to introduce warrior halflings, like a paladin, which always seemed to confuse people. The strangest halfling I played was as a fill in when a player couldn't make it and I could, where he carried hundreds of shuriken in 3E without any logical way he could actually carry them (I joked he wore them as armor).

Halflings are omnipresent in my Greyhawk, with them found in almost every single region. While they never control any territory, they tend to band together in halfling villages and "halflingtown" sections of cities. They tend to be a bit on the downtrodden side, as the bigger folk often bully them, so there's quite a bit of solidarity. Most halfling thieves won't steal from other halflings, and there's some halfling thieves guilds that specifically steal to redistribute to the halfling community.
 

What if, a thread about DnD Halflings, but positive?
Won't that be a bit...

short?

...I'll see myself out.

Edit: Just kidding! I'll actually read the OP and answer the questions.

A. What is your favorite halfling PC you've played or played alongside or DMed for?

2. What have you done with halflings in a homebrew world, or done to mod their place in a published world, that you're particularly proud of?

Third. What's an idea for either of the above that you haven't gotten a chance to use yet, or haven't finished working out?
Aelph: That would, hands-down, be Ozruk the Fighter. Absolutely hilarious character, but with a great roleplayer behind it. Started out with the goal of being a CN tough-as-coffin-nails "hard man making hard choices" character specifically intending to prove to my Paladin that the world is a dark place and you have to accept and work within that darkness if you want to fight it. Ended up genuinely admiring the (moral) strength and consistency of my character so much, he shifted to Chaotic Good (very, very Chaotic, but still truly Good.)

II: I haven't actually used them much. In my current game, I've tried to make it clear that typically "monstrous" races are welcome in society (lifting that bit from Al-Qadim), so I don't think I've included any proper halflings in my game--yet. I'll have to think about what would make sense for a semi-arid/desert region in terms of halflings, since the usual "country squire"/"salt-of-the-earth farmer" types are a bit less fitting when you have rolling sandy dunes instead of rolling grassy hills. Edit: Perhaps draw on the "Smeagol was a hobbit-like being, but of the river rather than of the hills" direction, since there's one big river and, almost certainly, several smaller rivers running through the region.

Tercero: In my "if I ever wrote a game, this is what I'd do" rules, I have combined Gnomes and Halflings into "hinnfolk," small partially-fey beings whose physiology arises from where they're raised, rather than what their parents specifically were. There are four types (as, in these rules, there are four types of every race except human, which only has three*): lightfoot (forest-dwelling, have a magical knack for befriending creatures), stoutheart (plains-dwelling hunters and/or nomadic herders, knack for stealth), cragstep (shallow-underground/near-surface dwellers, gifted with tinkering/alchemy), and ghostwise (deep-underground/cavern-dwelling, innate psionic talents.)

*For those curious, the three human or "wanderfolk" variants are standard/"Earthbound," Dual-Blooded/"Planetouched," and SPAAAAAACE "Starbound" (think elan: humans Weirded™ because they have been found guilty, of being in space.) Dual-blooded would have rules for importing in half-traits from essentially all other races, because humans, like dragons, can get busy with anyone.
 
Last edited:

SakanaSensei

Adventurer
I played a halfling named Rook who was a multi class monstrosity, but most of their flavor came from swarmkeeper ranger, which I flavored as having a fae raven with nine eyes. This raven, Russel, was able to split itself into multiple smaller corvids, to a maximum of 9, 1-eyes ravens.

Rook was my second character in Curse of Strahd after my first character died, and they were a native of Barovia, a monster hunter who wandered between the towns taking care of issues as needed. They were the soft spoken, get things done type. And Russel was a very, very good boi.
 

Lycurgon

Adventurer
Halflings have a special place in my heart since my first character I make at age 8 whose class was Halfling. At the time I was not familiar with Hobbits and the artwork was of an athletic little guy. I think part of what attracted me to them is I was small too at the time. Since then I have remained a fan of halflings and have played a number of them over the years.

I am not as keen on halflings with a more hobbit-like body type, I like my halflings to be lithe, slim looking little fellows. But I am not against other people's preferences, if people want their halflings to be totally hobbit like that's fine by me, I might be a little less inclined to play if that was the only way halflings were in someone's campaign world. (Although when I played MERP years ago I chose a Hobbit - although he died within 5 min of game start.)

I also like looking like the underdog and being overlooked as harmless...
I think this is part of what I like about halflings too. Recently I have been playing a lot of other small races: goblins, kobolds, and mouse-folk. Being underestimated and proving that small doesn't mean meek.
Strangely I also like playing big, tough races like Half-Orc, or Goliath. While I do play humans and Half-Elves, and Elves etc, medium sized characters are not generally as exciting for me.

I like Halfling luck and their racial luck feats they can get. Saving others when they roll 1s feels really good, even if it is not the best feat. I like their warrior god Arvoreen the Defender, a different sort of warrior god than most races have.

Will post more about halflings in my homebrew world when I have time.
 


John Lloyd1

Explorer
My last character was a Morris Dancer halfling dressed in black tatters called either Garner or Merry that I used for a series of casual games. He would dance for drink and grub at the local taverns. Either you paid him for his performance or you paid him to stop, he didn't care.

I played the beginning of Avenus with him. We were bunch of football hooligans (mostly Ogres) as a mainly evil party. He used to favour hitting his opponent in the 'fork' with his long stick.

I built him as a monk of the way of shadows. I quite liked the idea of him suddenly jumping out at you from the shadows with his tatters and bells and wacking you in the fork (when he had got shadow step).
 

CreamCloud0

One day, I hope to actually play DnD.
None of my characters have ever seen play but out of all of them i had a particular favourite in a Mark of Hospitality Halfling-UA variant Ranger-Fey Wanderer-Charlatan Background with the ritual caster feat(find familiar/unseen servant), they were spun as someone(with their pet weasel) who didn’t really have great big ambitions of their own but they wanted to see the world and figured tagging along with some capable adventurers for protection while making themselves useful in small everyday ways to compensate(all the rituals from the various sources) but they were a bit of a quick talker and sneaky too.
 

Minigiant

Legend
Supporter
A. What is your favorite halfling PC you've played or played alongside or DMed for?
A friend ran a halfling Starlock/rogue in 4e that quests the world to see every kind of eye. His patron was a mysterious pair of eyes who wished to find a new form. So he went around merrily drawing pictures of eyes in his sketchbook and presenting them to his patron. Anyone killed with his curse would have their eyes harden to marbles and added to his Jar of Eyes. And he'd carry that creepy jar everywhere while smiling and joking. But it was his "precious" jar of eyes.

Then he got a robe of eyes. So he had 3 "precious" items.

2. What have you done with halflings in a homebrew world, or done to mod their place in a published world, that you're particularly proud of?

One of my world uses generic personifications as gods (Sky Father, Father Time, New Year's Baby, Mother Earth, Mother Nature, Mistress of the Sea).


Basically Mother Earth, Mother Nature, and the Fairy Queen crafted Halflings to tend the land.

Lady Luck and the Mistress of the Sea were not invited. So they plotted to wait to when the other goddesses stopped looking. The cursed Halflings with bad luck and fear of the water.


Halflings realizing they never venerated these too goddesses, threw them a celebration. Happy with their own holy days in the Halfling Religion, Lady Luck and Mistress Sea reversed their curses.


This made Halflings the best farmers and gatherers and most other races invited them in. But because of their curses, they became bad luck in large groups. So no halfling cities nor kingdoms lasted over a decade.
 

A. Kinda cheating since it's a video game but I'll always have a soft spot for Mazzy Fentan from BG2. The racial restrictions didn't allow her to be a paladin but she did what she wanted.

2. Ran a campaign where everyone had to live in cities protected by magical shields against soul stealing storms and earth shaking titans. The only city without one of these shields is a massive tree that produces its own protective aura. Halflings learned of this and made it their home. So instead of being burrow dwellers they are arboreal with a climb speed and a once a day featherfall.

Third. Not just halflings but working on giving every race a set of subraces based on bending elements for an Avatar the Last Airbender setting.

Quatrieme. Don't really have a favorite piece of halfling art. I'm a big fan of the art of the dragon age tarot cards Tarot Cards | Dragon Age Inquisition Wiki but halflings aren't in that game.
 

Xamnam

Loves Your Favorite Game
A. What is your favorite halfling PC you've played or played alongside or DMed for?
Played: Arnor Rumnose, barbarian, a crotchety hermit, who couldn't forsake the call of duty from his old military pal and got swept up in preventing a total coup of the royal family, taking them to sea, thrilled to leave civilization behind, only to end up having to traverse a massive island metropolis and wrestle with the anxiety that caused.

Played with: Milo, the explorer of a new land who was ever curious and going to catalog every new creature and feature he saw so he could publish an adventurer's guide. Naive and excitable in the way that creates fun situatuons for the table.

Kith: The rogue with a heart of gold, who realized the second that she had a family that didn't let her run away that maybe being a hero not just more satisfying, but also more fun than being a scoundrel. Convinced that she could singlehandedly take on the world.
2. What have you done with halflings in a homebrew world, or done to mod their place in a published world, that you're particularly proud of?
The second they encountered gnomes and realized they weren't alone in the world, went on a massive expansionist campaign over the empty lands, taking control of the primary river path through the continent, only to eventually end up having a gentle skub/anti-skub style schism that divided their nation in half, each side now doing everything they can to gain the economic upper hand over the other, while not tipping into outright hostility. Incredibly jealous/envious behind a gregarious exterior. The second they hear of some new discovery, creation, invention, they need their own version of it.
Third. What's an idea for either of the above that you haven't gotten a chance to use yet, or haven't finished working out?
Just last night, had a session zero where I'm finally getting to play Perrin Barrelchest, a Drunken Master Monk, who is going to take the lucky feat as soon as possible, to reflect the charmed life he has had where everything has fallen into his lap, aside from getting kicked out of the monastery he worked for decades to join. A lighthearted character who hasn't been a good fit for the save the world type campaigns I've been in.
 

doctorbadwolf

Heretic of The Seventh Circle
A friend of mine played a ninja-themed Halfling in a brief 2Ed Dark*Sun campaign. Refined in social situations- an oddity in Athas- and dangerous in combat. Fun PC to play alongside.
Yes. My Sembian thief farmboy turned thief turned assassin turned Hexblade turned thief/swashbuckler is like that. He’s had a bit of an odyssey getting to where he is lol
I personally played a halfling who was all about ranged combat. Lots of fun to play.
I wish slings didn’t suck in 5e, because I’d love to do a stoneslinger halfling.
For one homebrew, I designed a small-sized flying Thri-Kreen variant that was culturally very halfling-like.
Nice! Bug halflings! I really like how many races can be small now, too. It creates a potential dynamic where the small folk talk about the big folk kinda like RL meme era of different marginalized groups talk about their non-marginalized counterparts.

Like, we aren’t the same group, but there is this thing we have in common.

My love for that dynamic is a big part of why I reject the “we already have one of those” arguments about fantasy races.
I still haven’t had a chance to play my halfling barbarian who used 2WF with bladed gauntlets.
Ooooo I like that!
None of my characters have ever seen play but out of all of them i had a particular favourite in a Mark of Hospitality Halfling-UA variant Ranger-Fey Wanderer-Charlatan Background with the ritual caster feat(find familiar/unseen servant), they were spun as someone(with their pet weasel) who didn’t really have great big ambitions of their own but they wanted to see the world and figured tagging along with some capable adventurers for protection while making themselves useful in small everyday ways to compensate(all the rituals from the various sources) but they were a bit of a quick talker and sneaky too.
I like that. I really want to play a halfling based on the dynamic of the entirely mundane companion of someone with a BIG DESTINY, who is just quietly competent and willing to work their butt off to become what they need to be to protect their friend, which has a similar vibe, and is also a perfect halfling idea.
 

BrokenTwin

Biological Disaster
In Fantasy Craft (never actually got to play the system, but that's another story) halflings are called Pech, and I had a setting idea that I'd still love to port over where the pech and the rootwalkers (FC's treant equivalent) lived in a semi-symbiotic relationship. Not in the biological sense, but in the socialogical sense. By assisting each other in areas where their respective sizes made things difficult, they both benefitted. Also made the Shire aesthetic really easy to work in, as the pech would build their homes under hills and the roots of the large trees they would help cultivate.

My favorite halfling character that I've played... was probably in AiME (an actual name-brand hobbit!). She had been shunned in her village for her very... aggressive and proactive response to some Big Folk raiding her home, left to travel and became a Slayer (AiME's barbarian equivalent). After meeting some friendly dwarves and gaining the Foe-Hammer subclass (granting her the ability to wear heavy armor without penalty), she took to dressing and acting like a dwarf out in the "big world" as a form of cover. Ignorant big folk were a lot more likely to accept her as an odd dwarf than whatever the heck a hobbit was.
She was rowdy, loud, and a blast to play. Won more than a few feats of strength thanks to her class features.
 

Voadam

Legend
Quatrieme. Share your favorite piece of halfling art, an example of your preferred art style or art direction for them. I guess we have to follow our own rules here, too, and not make fun of art styles for halflings that we reeeeeally dislike. Keep it positive!
I am a big fan of the 4e halfling portrayals.
1667581667716.png


Although I also really like the B/X era pointy eared barefoot halflings out of the Cook Expert set.

1667581848384.png
 

Stormonu

Legend
As for artwork:

Greatest Influence for me
1667581512678.png

2nd Greatest Influence
1667581559470.png

I've already given my homebrew's take on halfings - which interestingly enough was somewhat based on the background for one of my campaign's player characters, who played a halfling named Roflon.
As far as my homebrew goes, they're called hillenfaey, and they live together in a kingdom with the gnomes, the kingdom is called Llinn (Lyn). It's a rural realm, but the gnomes and halflings are just as adventurous as any other race, and twice as mischievous. Hillenfaey have a presence just about everywhere, preferring rurals areas just on the outskirts of big cities or rural areas in civilized areas. But they're just as brave to make and defend a home in border areas as well - with their housing having deep, easily defended cellars.
 

doctorbadwolf

Heretic of The Seventh Circle
I could, but not with the constant badgering from people who tell me my fun is wrong
OH hi!
In Fantasy Craft (never actually got to play the system, but that's another story) halflings are called Pech, and I had a setting idea that I'd still love to port over where the pech and the rootwalkers (FC's treant equivalent) lived in a semi-symbiotic relationship. Not in the biological sense, but in the socialogical sense. By assisting each other in areas where their respective sizes made things difficult, they both benefitted. Also made the Shire aesthetic really easy to work in, as the pech would build their homes under hills and the roots of the large trees they would help cultivate.
I really like that. My Forest Gnomes mostly live in homes built like root burrows, and thus like to live in forests with really big trees, and will often end up living like squirrels, up and down from root burrow to high perch hollow, with Ewok style contraptions hidden in the trees for various purposes. I had one town that was Forest Gnomes and Halflings had hydraulic elevators in the heartwood of their great trees (basically giant sequoias), as well as rope and pulley lifts in the branches.
My favorite halfling character that I've played... was probably in AiME (an actual name-brand hobbit!). She had been shunned in her village for her very... aggressive and proactive response to some Big Folk raiding her home, left to travel and became a Slayer (AiME's barbarian equivalent). After meeting some friendly dwarves and gaining the Foe-Hammer subclass (granting her the ability to wear heavy armor without penalty), she took to dressing and acting like a dwarf out in the "big world" as a form of cover. Ignorant big folk were a lot more likely to accept her as an odd dwarf than whatever the heck a hobbit was.
She was rowdy, loud, and a blast to play. Won more than a few feats of strength thanks to her class features.
My wife played a Brandybuck in a TOR game years ago that was a lot of fun. IIRC, she was competitive and impulsive, and had a big mouth. Very fun to GM for.
 

An Advertisement

Advertisement4

Top