Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Not dying?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Li Shenron" data-source="post: 7107913" data-attributes="member: 1465"><p>This is pretty much my starting point for handling PC deaths. </p><p></p><p>I do not need to house rule the death & dying rules to achieve this, or fudge rolls. In fact, I do not even need to stress too much about balancing encounters. Instead, I simply do so that when a PC "dies", we decide together (player and me, with input from anyone else in the group) what really happens to her. It could be anything from just staying unconscious for a while, be captured, suffer a temporary or permanent disability, lose equipment, trigger a side quest, or truly die. It depends on the player's ability to deal with her PC's death, on what the group think it's fair*, and on what makes for a satisfying story. If someone abuses the idea, it becomes unsatisfying and the players just correct themselves. But at the (very low) mortality rate of 5e, this is unlikely to happen.</p><p></p><p>*and by the way "bad luck" is generally a <em>not</em> fair and <em>not</em> satisfying reason to retire a good PC, for me saying that death is deserved when someone just rolls poorly is basically punishing a player for something she's not guilty of; but at the same time, "unless the PC does something really stupid" is not a valid rationale for me, because this is <em>a lot</em> more subjective than what most people think</p><p></p><p>This approach totally includes the case when a player is fine with her PC dying (which is by the way what I prefer as a player for <em>my own</em> PCs most of the times). It just doesn't force it on anyone.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 7107913, member: 1465"] This is pretty much my starting point for handling PC deaths. I do not need to house rule the death & dying rules to achieve this, or fudge rolls. In fact, I do not even need to stress too much about balancing encounters. Instead, I simply do so that when a PC "dies", we decide together (player and me, with input from anyone else in the group) what really happens to her. It could be anything from just staying unconscious for a while, be captured, suffer a temporary or permanent disability, lose equipment, trigger a side quest, or truly die. It depends on the player's ability to deal with her PC's death, on what the group think it's fair*, and on what makes for a satisfying story. If someone abuses the idea, it becomes unsatisfying and the players just correct themselves. But at the (very low) mortality rate of 5e, this is unlikely to happen. *and by the way "bad luck" is generally a [I]not[/I] fair and [I]not[/I] satisfying reason to retire a good PC, for me saying that death is deserved when someone just rolls poorly is basically punishing a player for something she's not guilty of; but at the same time, "unless the PC does something really stupid" is not a valid rationale for me, because this is [I]a lot[/I] more subjective than what most people think This approach totally includes the case when a player is fine with her PC dying (which is by the way what I prefer as a player for [I]my own[/I] PCs most of the times). It just doesn't force it on anyone. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Not dying?
Top