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<blockquote data-quote="Guest 6801718" data-source="post: 7108490"><p>I don't go out of my way to kill PCs, but our group recognizes that it can happen. If the group gets in over their heads or does something really stupid, I may make it rough but give them opportunity to escape. It's up to them to take it. My villains have their goals and interfering with those goals carries risk. Some of the most memorable combats are the ones where the group almost doesn't make it. To get into an armed fight without the risk of deaths doesn't make much sense to us. Now, we'd never do anything unfair against the PCs. Though I will fudge dice rolls in their favor if it's a really bad turn of luck or something beyond anyone's control. Not very often, mind you. I can count on one hand the number of times I've done it in all my years gaming. I do want some level of risk in combat though. </p><p></p><p>Besides, with the magical raising, death isn't much of a consequence when you hit a certain level. You can be raised either by the party cleric or you have enough money to hire a cleric. The consequences that really scare my players are the plot or adventure failures. When there could be a lasting impact on the campaign if they lose, things get tense. Unless someone dies really early on, the only time character death seems permanent in my group is if the player simply wants to try something else. Plus, if the group can't raise the fallen PC it can present a good adventure opportunity or a way to throw in some fun complications. </p><p></p><p>So to sum up, I'm not gunning for the PCs or anything but death can happen. That's how I prefer it when I'm a player too. I like having some risk in combat and don't mind if my character dies, provided it's all done fairly. If things don't go my way with dice rolls or I make a poor choice and die for it, so be it. If the DM ends up being unfair or purposely tries to kill the group, I'm more than happy to find another group. Risk is fun, being unfair isn't.</p></blockquote><p></p>
[QUOTE="Guest 6801718, post: 7108490"] I don't go out of my way to kill PCs, but our group recognizes that it can happen. If the group gets in over their heads or does something really stupid, I may make it rough but give them opportunity to escape. It's up to them to take it. My villains have their goals and interfering with those goals carries risk. Some of the most memorable combats are the ones where the group almost doesn't make it. To get into an armed fight without the risk of deaths doesn't make much sense to us. Now, we'd never do anything unfair against the PCs. Though I will fudge dice rolls in their favor if it's a really bad turn of luck or something beyond anyone's control. Not very often, mind you. I can count on one hand the number of times I've done it in all my years gaming. I do want some level of risk in combat though. Besides, with the magical raising, death isn't much of a consequence when you hit a certain level. You can be raised either by the party cleric or you have enough money to hire a cleric. The consequences that really scare my players are the plot or adventure failures. When there could be a lasting impact on the campaign if they lose, things get tense. Unless someone dies really early on, the only time character death seems permanent in my group is if the player simply wants to try something else. Plus, if the group can't raise the fallen PC it can present a good adventure opportunity or a way to throw in some fun complications. So to sum up, I'm not gunning for the PCs or anything but death can happen. That's how I prefer it when I'm a player too. I like having some risk in combat and don't mind if my character dies, provided it's all done fairly. If things don't go my way with dice rolls or I make a poor choice and die for it, so be it. If the DM ends up being unfair or purposely tries to kill the group, I'm more than happy to find another group. Risk is fun, being unfair isn't. [/QUOTE]
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