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<blockquote data-quote="Waterbizkit" data-source="post: 7109216" data-attributes="member: 6802604"><p>I'm going to sidestep this tangent on morale and running away and also try to keep my response a bit concise since this topic seems to come up with some frequency. </p><p></p><p>Like many I don't intentionally try to kill characters in my game, but I do absolutely nothing to prevent them either. This has nothing to do with the idea some have put forward that without risk of death there's no challenge, because you can certainly challenge and threaten PCs without killing them. The reason I won't pull any punches and let the group collectively decide what "actually" happened to a character or simply handwave the death away as others would is this: I'm at the the table to tell stories.</p><p></p><p>See, my contention is that every story does not have or need a heroic ending. If the character is fated to stand victorious over the villain, that's what will happen because the game play will bear that out. However the characters fate may be to take a spear to the throat and die choking on their own blood in some filthy cave the goblins call home. Or perhaps the virtuous Paladin sees some poor drunk getting rolled in an alley and intervene only to have his throat slit by some nameless thug... dying alone in the dark in some alley that reeks of piss.</p><p></p><p>I see it as my job at the table to tell all of those stories, not just the one that sees the heroes winning the day or suffering some sort of story related setback for their failures. Those are certainly options as well, they're just not the only ones you'll find at my table.</p></blockquote><p></p>
[QUOTE="Waterbizkit, post: 7109216, member: 6802604"] I'm going to sidestep this tangent on morale and running away and also try to keep my response a bit concise since this topic seems to come up with some frequency. Like many I don't intentionally try to kill characters in my game, but I do absolutely nothing to prevent them either. This has nothing to do with the idea some have put forward that without risk of death there's no challenge, because you can certainly challenge and threaten PCs without killing them. The reason I won't pull any punches and let the group collectively decide what "actually" happened to a character or simply handwave the death away as others would is this: I'm at the the table to tell stories. See, my contention is that every story does not have or need a heroic ending. If the character is fated to stand victorious over the villain, that's what will happen because the game play will bear that out. However the characters fate may be to take a spear to the throat and die choking on their own blood in some filthy cave the goblins call home. Or perhaps the virtuous Paladin sees some poor drunk getting rolled in an alley and intervene only to have his throat slit by some nameless thug... dying alone in the dark in some alley that reeks of piss. I see it as my job at the table to tell all of those stories, not just the one that sees the heroes winning the day or suffering some sort of story related setback for their failures. Those are certainly options as well, they're just not the only ones you'll find at my table. [/QUOTE]
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