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<blockquote data-quote="Kalshane" data-source="post: 7109557" data-attributes="member: 9505"><p>It honestly all depends on the game and the players. There's no real "right" answer for this. Some people want the possibility of death around every corner, while others want to engage in an epic story where PC deaths only occur when fitting to the narrative. As others have said, there are plenty other ways for PCs to "lose" beyond death. (And in fact, PC death tends to be the least interesting option, as the story ends there, rather being something the character reacts to and grows from.)</p><p></p><p>I've played in and run games that from one extreme to the other. I tend to prefer things somewhere in the middle, where death is a possibility but it's not constantly one unlucky roll away.</p><p></p><p>I seem to recall an article someone wrote a few years back about having a system wherein PC death generally doesn't happen, but it certain circumstances a player can choose to "Raise the Death Flag", making their character vulnerable to death in exchange for some mechanical bonuses. I always thought that was interesting, as it put things in the players' hands, though I never actually tried it.</p></blockquote><p></p>
[QUOTE="Kalshane, post: 7109557, member: 9505"] It honestly all depends on the game and the players. There's no real "right" answer for this. Some people want the possibility of death around every corner, while others want to engage in an epic story where PC deaths only occur when fitting to the narrative. As others have said, there are plenty other ways for PCs to "lose" beyond death. (And in fact, PC death tends to be the least interesting option, as the story ends there, rather being something the character reacts to and grows from.) I've played in and run games that from one extreme to the other. I tend to prefer things somewhere in the middle, where death is a possibility but it's not constantly one unlucky roll away. I seem to recall an article someone wrote a few years back about having a system wherein PC death generally doesn't happen, but it certain circumstances a player can choose to "Raise the Death Flag", making their character vulnerable to death in exchange for some mechanical bonuses. I always thought that was interesting, as it put things in the players' hands, though I never actually tried it. [/QUOTE]
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